Practical Geometric Algebra question: When implementing 3d GA in code, what do we call the combination of a scalar and a bivector that the geometric product returns?
A "rotor" is a scalar+bivector but it would feel strange for the geometric product to return that type. I would like to call the type <SOMETHING> and then make <SOMETHING> castable to a rotor, if that makes sense?
Or maybe I'm wrong and the operation should return a rotor type because that is what that primitive is called?