Completed the first draft of a solo journaling game! It’s about a young GM in 1989, trying to complete a mini #ttrpg campaign with three friends. One of the players will confront a «problem» each week, from the categories Sports, Christianity, Partying, Family Trouble or Other Stuff. Do they have enough Roleplaying Power (the average of RPG Interest and Feeling of Belonging) to resist? It’s in Norwegian only for now. Designwise: Very little strategy - pure luck and emergent story.