my unhinged ui shenanigans are finally coming back to bite me.

i wish i had someone to blame that isn't me!

is there a way to move a UI thing around and not have Unity recalculate everything inside of it?

changed it to update localPosition instead of offsetMax and somehow got it down to almost 1/10 of the per frame allocations.

idk how exactly, but i'll take it!

Maybe tomorrow, I'll deal with that ginormous spike on the left. Maybe.
@grapefrukt isn’t it also a thing to disable all raycast targets while moving to prevent it from recalculating some static collision thing?
@joon maybe? i can try and see if it does anything.
@joon doesn't seem to do much in my case :(