#wargames Friday musings.

- too many titles describe different cultures military using the same rules and adjusting values rather than unit capabilities.

- for example, the usage of stallions or mares in cavalry can make a huge difference.

More examples at high level would be the methods of assembly for armies - given most played games tend to be strategic/operational.

Taking again on the Persian and Macedonia the asymmetry is very high, even if the result is an army piece placed on the board.
The elements needed to combine to make that army be possible makes all the shining difference for a design.