Apple's last two software platforms, tvOS and watchOS, were set up for failure — tvOS with the 200MB app size limit and crummy input which pushed game devs away, and watchOS with a stripped down and ultimately useless WatchKit UI wrapper masking the more-powerful UIKit underneath. Has Apple learned from this for its headset? It just might have; the consistent rumor about it running existing iPadOS apps from the App Store is a telling indicator that they intend to build on previous successes
@stroughtonsmith Apple Watch (and OS) is a failure?! Quarter of a billion watches sold and 30% of the entire smartwatch market? Wish I could have launched a failure like that…
@jsamuelson the *software platform* was a failure. They've spent years clawing back out of that hole. The device and OS has been very successful, but very few people use any third party apps
@stroughtonsmith I don’t think you can split the OS from the hardware and call it a failure - compared to Garmin for example the apps are significantly more useable and interactive. I use both. I use a bunch of third party apps and so do most people I know with an Apple Watch! For me the issue is battery life…
@jsamuelson @stroughtonsmith I think “failure” is harsh, but there’s a big gap in third-party ecosystem aspiration as told at WWDC (“the future of TV is apps”) for both tvOS and watchOS and reality. Watches are selling well. Third-party watch apps are not doing well at all.
@chucker @stroughtonsmith Agreed the platform could be better but largely - it does everything it needs to pretty well. Especially if you are a heavy Siri user.