We've been working on interactive tutorials in Godot 4 for some time now. It'll allow people to learn the interface hands-on and do exercises right in the engine. It's already working great on desktop, although it needs nice graphics!

Next up is the new interactive exercise system.

@gdquest This looks absolutely fantastic! 🤩

Hope this picks up and we'll see a lot more interactive tutorials in the future (not just from you, but from various Godot educators)!

@njamster I do not think it will pick up in any major ways. Making the actual tutorials/walkthroughs is a lot more time-consuming than making articles and videos.

With our app Learn GDScript we had made an editor (not the best but usable for a test before doing more UX work), and we talked to interested teachers, but nobody ever designed lessons or exercises with it. Teachers just use what we produce in their classrooms instead.

You could argue it's the editor UX causing that, but as we're talking fellow professionals who care very much about their students, and whom we directly supported, I don't think that was the problem.

I think it has more to do with the sheer amount of time it takes to design, test, and iterate over interactive material. It takes lots of QA testing.

@gdquest That makes sense! Obviously it won't replace videos or articles; and I don't think it should! However, I still think this – highlighting parts of the UI and showing a concise explanation next to it – has huge potential as a fairly approachable introduction to new features.

Is it more work? Sure. Will content creators make more money doing other things? Probably. But if you (or anyone else) released this with an even half-decent API, I could definitely see this being used.