I appreciate the steady rise in the number of indie games using Unreal, Unity, or Godot to create little adventure games with unusually lush assets.
But I really question if they understand the point of little adventure games.
All of these games consist of walking from A to B and then clicking a button. Sometimes choosing Yes or No.
None of them play up the strengths of this approach:
Being a detailed avatar in a lush world.
That's... kinda what you're good at, so why not do it?