Cities: Skylines 2 Revealed for Current-Gen Consoles, Coming Later This Year - IGN

Developer Colossal Order and publisher Paradox Interactive have announced Cities: Skylines II, the sequel to 2015's Cities: Skylines.

IGN
This is so exciting! I know it's just a pre-rendered concept video for all we know, but it's cool to know that it's actually finally happening.

What I'm most excited about that I'm inferring from the announcement:

* Season-cycling
* Vastly-improved graphics (even tho I'll have to upgrade my rig)
* Transportation and economy changes
* More flexible city layouts

What I'm I'm hoping for:

* Water-simulation improvements
* More narratives/stories - a way to create -experiences- for your Cims that aren't just head-canon
* Released before October

#citiesskylines

I absolutely adore Cities:Skylines, but I do feel like I'm just building the same city over and over again: start with a boring grid to maximize utility, profit, and growth, then make more "interesting" choices after you've established a good income and have built up sufficient infrastructure.

It's a building sim, I know, and it's not as much fun without those early limitations (I don't have the discipline to not over-build with unlimited money/unlocks). But still...

... I would love some more flexibility/options early on.

Like, if you decide you're going to build a rural city, you're gonna have a hard time getting enough Cims to unlock more buildings. Typically, I have to build my "starter city" first, and only after a good long while can I expand out to building suburbs or rural outposts.

It's rewarding (or I'm just addicted), but there's an opportunity for more flexibility. Damned if I know how to design it, but I think CO does.