You successfully hit the Bandit with your Melee Attack for 7 damage. You killed the Bandit. +1🪙 +25✨ --- In the distance you see a 🧍♂️ Merfolk ❤️ 4-18 🌊 ❕1/8 ✨ 25
You successfully hit the Lemure with your Melee Attack for 5 damage. The Lemure attacked with its Fist, you took 2 damage. --- 👺 Lemure ❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 10/15 🛡️ 7 ❕0 ✨ 10
You handled your Melee Attack with grace, dealing a critical blow to the Lemure for 10 damage. The Lemure died. +1🪙 +10✨ --- In the distance you see a 🦁 Jackal ❤️ 1-6 ❕0 ✨ 10
You successfully hit the Jackal with your Melee Attack for 9 damage. You won the battle, killing the Jackal. +1🪙 +10✨ --- You encounter a 🦁 Giant Fire Beetle ❤️ 2-7 ❕0 ✨ 10
You successfully hit the Giant Fire Beetle with your Melee Attack for 9 damage. You won the battle, killing the Giant Fire Beetle. +1🪙 +10✨ --- You encounter a 🦁 Lizard ❤️ 1-4 ❕0 ✨ 10
The Lizard used Bite, dealing 1 damage to you. You managed to hit the Lizard for 8 damage with your Melee Attack. You killed the Lizard. +1🪙 +10✨ --- In the distance you see a 👺 Dretch ❤️ 8-28 ❕1/4 ✨ 25
The Noble attacked with its Rapier, you took 2 damage. You managed to hit the Noble for 12 damage with your Melee Attack. The Noble died. +1🪙 +25✨ --- You encounter a 🦁 Riding Horse ❤️ 4-22 ❕1/4 ✨ 25
You slept soundly through the night, regaining 10 hitpoints and 1 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
You used your Melee Attack to hit the Giant Rat for 11 damage. You killed the Giant Rat. +1🪙 +25✨ --- Ahead of your path, you see a 🦁 Cat ❤️ 1-4 ❕0 ✨ 10
You used your Melee Attack to hit the Cat for 8 damage. The Cat fell, ending the battle. +1🪙 +10✨ --- In the distance you see a 🧍♂️ Tribal Warrior ❤️ 4-18 ❕1/8 ✨ 25
You handled your Melee Attack with grace, dealing a critical blow to the Tribal Warrior for 13 damage. The Tribal Warrior fell, ending the battle. +1🪙 +25✨ --- You encounter a 🦁 Camel ❤️ 6-24 ❕1/8 ✨ 25
You managed to hit the Camel for 11 damage with your Melee Attack. The Camel used its Bite perfectly, dealing 5 critical damage to you. --- 🦁 Camel ❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/12 🛡️ 9 ❕1/8 ✨ 25
You successfully hit the Camel with your Melee Attack for 11 damage. The Camel fell, ending the battle. +1🪙 +25✨ --- In the distance you see a 🧍♂️ Drow ❤️ 3-24 ❕1/4 ✨ 50
You successfully hit the Jackal with your Melee Attack for 7 damage. You won the battle, killing the Jackal. +1🪙 +10✨ --- Ahead of your path, you see a 🦁 Stirge ❤️ 1-4 ☁️ ❕1/8 ✨ 25
You managed to hit the Stirge for 9 damage with your Melee Attack. The Stirge fell, ending the battle. +1🪙 +25✨ --- You encounter a 🧍♂️ Bandit ❤️ 4-18 ❕1/8 ✨ 25
You managed to hit the Bandit for 11 damage with your Melee Attack. The Bandit died. +1🪙 +25✨ --- In the distance you see a 🧚 Sprite ❤️ 1-4 ☁️ ❕1/4 ✨ 50
You slept soundly through the night, regaining 9 hitpoints and 1 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
You managed to hit the Giant Poisonous Snake for 9 damage with your Melee Attack. You killed the Giant Poisonous Snake. +1🪙 +50✨ --- Ahead of your path, you see a 💀 Skeleton ❤️ 6-20 ❕1/4 ✨ 50
@dungeons While we're resting I have something very important to say: Since @dungeons inception, we have encountered Flying Snake 17 times (not including some 1 vote tests at the beginning). We ran from or otherwise avoided it 8 times. We've killed it 5 times, and have been killed by Flying Snake 4 times. Our kills of Flying Snake have all been the result of melee attacks, 4 by bladed weapons and one blunt force weapon. Ranged attacks (2 or 3) have been completely useless, the damage too small.
Yeah, we are sometimes a dumb collective. We all have different priorities and preferences but… making every encounter an attack till death means we are blinking through short campaigns.