When games that are live service, or rely heavily on servers get cut off, they should at the very least release the server code so others can continue hosting it.

Stop being afraid of open source and embrace it. Too many games will be lost to greed.

Duelyst is a wonderful recent example of how to do it right.

https://www.gamingonlinux.com/2023/01/counterplay-games-makes-tactical-card-battler-duelyst-completely-open-source/

Counterplay Games makes tactical card battler Duelyst completely open source

This is awesome and something more developers should do with games they shut down. Counterplay Games have made their mix of a collectable card game and a turn-based strategy Duelyst fully open source.

GamingOnLinux

Imagine instead of the complete brutal removal from stores and shutdown that Epic Games are doing with Unreal Tournament, if Tim Sweeney fully open sourced the original. Imagine the fun people could have with such gaming history.

https://www.gamingonlinux.com/2022/12/epic-games-are-killing-off-a-bunch-of-classics-like-unreal-tournament/

Epic Games are killing off a bunch of classics like Unreal Tournament

Epic Games announced today they're killing off a bunch of classic games removing them from stores and turning off their online services for retro delights like Unreal Tournament.

GamingOnLinux
@gamingonlinux They could even just drop the code as is, without any support or cleanup, and people wouldn’t care, and still use it. It would cost them 0 and would gain them tons of good will. It’s insane how formatted these people must be to not even see that solution…
@thelinuxEXP @gamingonlinux Unfortunately in a lot of case they don't own all the code. They may no longer have the ability to even build the game. Bitrot is a big problem. I've been going around fixing up broken open source games. I tried building DRL (formerly DoomRL) a while ago. Even with all the experience I have doing this, I couldn't get that one to build.