who needs fancy cutscene scripting when IEnumerable is like, *right there*
who needs fancy cutscene scripting when IEnumerable is like, *right there*
by the way this is pretty much exactly how i did all the sequences in super bernie world (end of stage, castle drop, final boss, and death sequences)
i just didn't have the same tidy scaffolding, they were just special cased to run at the right times. but they were just manipulating the game via IEnumerable and yield