who needs fancy cutscene scripting when IEnumerable is like, *right there*

#GameDev

@eniko Generators are massively versatile, although I still dislike the syntax...

I also like how they are compatible with Linq. I find that very useful for some lower-level processing, like I am currently generating geometry at runtime and streaming vertices through a series of transforms and filters to get the ones you need is pretty compact and understandable...