who needs fancy cutscene scripting when IEnumerable is like, *right there*

#GameDev

C# can be your scripting language if you try hard enough

by the way this is pretty much exactly how i did all the sequences in super bernie world (end of stage, castle drop, final boss, and death sequences)

i just didn't have the same tidy scaffolding, they were just special cased to run at the right times. but they were just manipulating the game via IEnumerable and yield

@eniko same thing I did for the script reader in LF once you get past the "script format" stuff