Guess what #OurPaint is now native windows!

except every fancy function doesn't work yet

no pen pressure, no file browser, no preference loading, no anything, still crashy....

BUT HEY! IT'S ON WINDOWS NOW!!!

And... I spent 3 hours just to find out I need to have this stupid WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB flag..............

#OpenGL

the compute shader is apparently wwayyyyyyy too slow on Windows I don't know why it probably is a win11 issue
Also the desktop is pretty laggy as well :D
@chengdulittlea *whispers* 𝓐𝓷𝓭𝓻𝓸𝓲𝓭
@egghead nah... it's too complicated
@chengdulittlea that's what everyone says about spectral mixing and here you are slapping it in your app like it's just another Tuesday
(⁠β•₯⁠﹏⁠β•₯⁠)
Guess I'll have to pull out the old intuos and give it a try!
@egghead the spectral mixing thing is purely just math, but android implementation requires a lot of system calls and environments which are not that well documented and needs a whole lot of time to get right
@chengdulittlea Android shooting itself in the foot again as per usual. I think you're giving yourself too little credit though, if converting the color space on the fly were so easy you would think that everyone would do it. It's still an unusual feature, not the norm at all.