As promised, an article about things that Godot is missing to tackle on bigger titles.

https://godotengine.org/article/whats-missing-in-godot-for-aaa/

Godot Rendering Priorities: September 2024

4.3 is out. It's time for an update!

Godot Engine

@reduz nice article!

I do think chasing AAA is risky and might be not achievable (Unity made that mistake of trying to do that, I think). Especially modern AAA is *so far out* that their issues are mostly in the land of "we have this many terabytes of data that even Perforce struggles" or "how do I organize work of 1000 people at once".

@reduz If I were a king of some hypothetical engine, I'd perhaps explicitly say it's not going after AAA. Triple-III (indie teams with high production values), maybe AA, sure. And do that by focusing on pleasant workflows, good collaboration, fast iteration times. Mostly.
@aras @reduz For what it's worth, the main strengths of Godot has been the pleasant workflows and fast iteration times IMO. Collaboration is also coming along, though not as fast I'd say.

In the end, since it's a mostly community driven project, these things will probably remain a large focus, because they are relatively easy to fix in small pieces, which fits great with occasional contributor's flow.

@ignaloidas @reduz Unity also had very fast iteration times and pleasant (simple) workflows before it tried to become more suitable for larger productions :)

It's complex balance it well; "just add a bunch of features" (that everyone asks for!) can lead to messy UI and settings overload. And so on.

@aras I fully agree and I don't think Godot development direction in itself will go towards AAA titles. IMO it sits in the right spot for Indie/AA (and to some degree top AA).

But the distinction that we saw with many studios is that being MIT license and the source code very clean, they are happy to take it and butcher it to accomodate larger projects.

@aras @reduz there’s a chance that a pleasant workflow and fast iteration will accidentally create some AAA output