As promised, an article about things that Godot is missing to tackle on bigger titles.
https://godotengine.org/article/whats-missing-in-godot-for-aaa/
As promised, an article about things that Godot is missing to tackle on bigger titles.
https://godotengine.org/article/whats-missing-in-godot-for-aaa/
@reduz nice article!
I do think chasing AAA is risky and might be not achievable (Unity made that mistake of trying to do that, I think). Especially modern AAA is *so far out* that their issues are mostly in the land of "we have this many terabytes of data that even Perforce struggles" or "how do I organize work of 1000 people at once".
@ignaloidas @reduz Unity also had very fast iteration times and pleasant (simple) workflows before it tried to become more suitable for larger productions :)
It's complex balance it well; "just add a bunch of features" (that everyone asks for!) can lead to messy UI and settings overload. And so on.