Some work from Half-Life: Alyx. In Russell’s lab we wanted the space to be full of old computers all doing different tasks (mostly related to the development of the Gravity Gloves). I made a simple fake Win 95-era OS and filled it with a lot of output from our dev tools, some of the actual in game Grabity Glove source code, and Gordon’s gloves from Half-Life 1 as the “low res preview” model. #HalfLife
@ja2ke Ha! I did find myself peering at the screens in there to see whether they were pure mumbo-jumbo or something sensible. Nice work :)
@howiem nice. We knew people would be snooping around that area since it’s a locked door space, and wanted to reward it with some good details.
@ja2ke whelp: serious high five. Alyx left me dumbfounded, awe-struck throughout. In addition to the usual muscle strain of having an HMD clamped to your face for a few hours, I found my smile muscles exhausted from grinning with glee at each reveal. The piano, the puzzle mechanics/animations, the bottle shader, everything about the ammo/weapon mechanics... nobody does it better, y'know. Don't get me started on how the Deck's got gaming back into this parent's life again or we'll be here all day