Is it just me, or are wild resources a bit of a red flag in board games?
I can certainly think of examples where I think they’re alright (wild card suits are okay usually, like Bird cards in Root), but in resource management games I find they often make for obvious choices (Nectar in Wingspan Oceania) or give too many similar choices, and it doesn’t feel worth the effort to figure out the best one (Rubies in Caverna).