Hey @[email protected] and #Pathfinder2e community.

I want to pivot to making Pf2 compatible content as soon as I can, and I want to bring my community of freelance writers along with me so they don't lose work.

What's the best way to get them up to snuff on writing PF2 mechanics?

I know there's guidance in the rules for making monsters (https://2e.aonprd.com/Rules.aspx?ID=995), but are there any other gems that I should be aware of as I help them make the transition?
Building Creatures - Rules - Archives of Nethys: Pathfinder 2nd Edition Database

Making your own creatures fleshes out your game world and lets you introduce concepts not yet available in published products like the Bestiary volumes. These guidelines help you customize creatures to your specifications and explore your imagination. From strange beasts to canny political rivals, you have the power to design creatures that fit the narrative needs of your story.<br /><br /> Creatures aren’t built the same way PCs are. The rules for building them are more flexible, and their statistics are based on benchmark final numbers rather than combining each individual modifier together. This is called top-down design, in which you consider the design process as a whole and select the details that reflect your intended result, rather than building statistics from the bottom up and hoping the finished creature matches your vision.<br /><br /> This guide provides a step-by-step process to build creatures, but as you get more comfortable with creature creation, you may prefer to use different methods. You could start with one ability you think is cool, or you might look to create a spellcaster of a certain type. There’s no wrong starting place or wrong way to compile and present your creation; some GMs prefer to generate a stat block that is as similar to an official <em>Bestiary</em> entry as possible, while others prefer to compile just a brief set of notes.

@IcarusGames
https://paizo.com/contact. You will see Licensing and Public Relations.