I started designing a physical dungeon crawl card game. Coming from the digital game world, making (and remaking) hundreds of cards is daunting. I've tried dozens of dungeon craw board/card games and none of the scratch my itch, so I'll make my own. I've never designed a physical game before, so I expect it to be awful and degrade into a version of 52-card pick-up.
@grumpygamer Because of some references you made, I thought you were about to release a dungeon crawler when you announced Return to Monkey Island. Probably best you did it this way round.