This game is for the monsters, the weirdos, the freaks and sickos, the insane and the cripples, the trannies and fags and dykes, cunts and thugs and whores, the fatties, the junkies, the illegals, the terrorists, the exotic, the undesirables, the degenerate, the vermin, the suspicious, the anomalies, and every single body who was ever branded for its monstrosity.

We haunt them because they know they are not safe as long as we’re still here. And we’re not going anywhere
-Wendi Yu

here, there, be monsters! by wendi yu

hunt monster hunters! punch nazis! eat the rich! protect each other! fight back! here, there, be monsters!

itch.io

"here, there, be monsters! © 2022 by wendi yu is licensed under CC-BY-SA 4.0 unless you’re a corporation or a bigot of any kind, which only have the right to fuck off and die."

https://wendiy.itch.io/here-there-be-monsters

I simply adore the various wonderful things folx do with licenses and their text!

Mörk Boggs Third Party license (https://morkborg.com/license/) and the Olivia Hill Rule (https://machineage.tokyo/olivia-hill-rule/) are also bangers.

here, there, be monsters! by wendi yu

hunt monster hunters! punch nazis! eat the rich! protect each other! fight back! here, there, be monsters!

itch.io

As I go back over Here, There, Be Monsters I have to restrain myself from quoting and sharing everything. Wendi has such a way with words, which she wields as a beautiful, deadly blade that can dazzle, cut deep or widen your smile...

There are also passages and elements that hit hard, deeply resonate, and feel as if they were made for me in a way too few things do

"Remember: no bigots, only bigfoots."

#BrinaReads

We need to talk about how hard the back cover of Here, There, Be Monsters! goes.

"HUNT MONSTER HUNTERS
PUNCH NAZI OCCULTISTS
EAT THE RICH
PROTECT EACH OTHER
FIGHT BACK
HERE
THERE
BE MONSTERS!"

I challenge anyone to show me a back cover of a TTRPG/ supplement that is as powerful and sums up the vibe of what it holds within its pages more than this.

#TTRPG #IndieTTRPG #LatamBreakout

Your Character in Here, There, Be Monsters!

You just need a name &/or callsign, pronouns, what they look like, including a small detail from another player.

The mechanical aspects are handled by two tags applied to the verbs BE "anything that significantly defines your character", HAVE "anything important that your character carries" and DO "anything your character knows how to do", which modify the rolls made to overcome "dangerous/ Uncertain" outcomes.
(I'll cover rolls another time )

While characters in HTBM! can easily be built from scratch using the tags, even swapping one for Magic (a fun, creative, and dangerous system for another time), 100 flavourful Backgrounds are included divided into:
1d20 "regular human" Inc. Antiquarian, Drag Queen & Retired Football Player
2d20 to include "more supernatural options" Inc. Family Curse Inehirtor, Underworld Explorer & Witch
1d100 for all Inc. CUCA " supposedly an immortal witch with the face of an alligator", Gorgon, Tulpa & YOU
Each Background include short, pith descriptions that ask a gamut of inspiring questions and provide suggested tags and unique abilities where appropriate. Impressively effective and amusing for their brevity, encouraging the player to consider embracing or mocking assumptions, stereotypes, and notions of competency. The nature of the questions also lends itself to an incredible variety of unique characters with the same background that is more personal to the player considering them.

HTBM! also has an optional element for campaign play that provides narrative character progression and opportunities to swap tags when appropriate by establishing "wants" (things PCs want to achieve/ experience) and a "need" (something the PCs needs to go through/ reckon with to self actualize). These can be broken into 4 "beats" on their path to achieving them.

When needs are met a PC can retire in peace, but if wants are met first or can make things easier or prompt unfulfilled retirement.

To make your HTBM! Group, you first establish "how they met, how and when did they join the group, and what unites them beyond their missions", grounding and establishing their connections from the start.

Next, you name your monster-saving org and establish its "structure" and "scale", is it a part of an extensive network or a small, insurrectionist operation?

I love the way there is a solid foundation and ties for the organization of the group and PC's roles through questions and prompts.

A d12 able of Group Traits is provided with a 24 suggestions to help establish the aspects of your group.

It is also encouraged for each player to create an NPC in the group with 20 example NPCs, including ". Luhr, a powerful caipora who smokes all the
time and hunts abusers", "W. L. Alyx, a flirty kung fu wizard who loves taking
psychedelics", and "D. Bland, an environmental activist who comes
from a post-apocalyptic future with the intention
of preventing it."

In a game that encourages you to punch nazis & fight oppression, nothing could be scarier to your enemies than the idea of your Haven. The ultimate safe space home base in a pocket dimension. Only accessible by your group.
Together you decide on its size and features, promoted by more great questions and four D12 tables for Physical Structure, Ultilites, Internal Vibe, and Access Mode.

I got

Physical Structure: Cave
Utilities: Lab, Doctor on-site
Internal Vibe: Cyberpunk
Access Mode: Tunnels

In a cave deep bellow the city, leading from an abandoned subway, Chrysti and her group have a neon-washed high tech bunker complete with fancy lab filled with stolen equipment used for research and synthesising hormones both within and beyond the realms of human comprehension. Its girlfriend, Dez, is medical research student, helps the local Stop the Bleed course, and is handy with a scalpel and an ice pack.
(this image on the itch page)

The core mechanic is roll 2d6 to do something that might be interesting to have the dice weigh in on with set kinds of results with tags adding a d6 when relevant
Equal/ Less than 6 = Fail/ Pass with big complication
7-9 = Pass with a small complication
10+ = Pass and player narrates just how well they did
You're either going to adore the elegant simplicity (which I absolutely do) or are going to be after more crunch, but this does everything this game need to do

I love the note "Combat is not special. Just do the same stuff as the other actions."

Some games are focused on combat (or just happen to have 99% of their mechanics focusing on it), but in HTBM! combat is just another interaction, which the dice and tags cover well, but punching Nazis isn't the only thing the game wants you to consider.

(The image in the previous toot is page 105 in the book and I only share it in full as it is up on the itch page: https://wendiy.itch.io/here-there-be-monsters)

here, there, be monsters! by wendi yu

hunt monster hunters! punch nazis! eat the rich! protect each other! fight back! here, there, be monsters!

itch.io
HTBM! uses Conditions to mark characters who have experienced adversity or harm.
Conditions work like negative tags, making rolls more difficult by rolling more dice and keeping the lowest or negating the bonus of tag to a roll that relates to the condition.
Examples
"a lasting headache, a broken arm, nausea, a really loud & squeaky shoe, a horrible smell, an acid trip - things like that."
Taking appropriate actions to counteract the condition, resting or time passing can clear a condition

It's possible to collect 3 conditions, before the next risks a condition becoming permanent, taking the place of one of the PC's tags "with an appropriately dramatic scene"
The next permanent condition causes a PC death or makes them give up/ retire - or if using wants/ needs a want can be swapped to remove a condition or a need changed "to learn to live with it"

HTBM! isn't particularly deadly (except for bigots & oppressor), focusing on changing aspects of the character as they experience...

...the world and evolve. PCs can die, but it's much more about growing, changing and reacting to their circumstances and the hardships they face.

The rolls are simple, but the roles can shift and change over the course of a campaign to leave you with significantly different PCs than you begin with through the beauty of the tag system. Something that, for a narrative focused game like this, is far more exciting and rewarding than worrying about getting taken out by a huge chuck of damage.

HTBM! has an appropriately anarchic and wild magic system based around d4 of d66 magic words, after all "Magic is playing dice with the universe."

Chrysti's words: Soul, Darkness, Sight, Spore

The more words you in a spell, the more dice you get to roll to choose the highest on a scale from complete failure and backfiring to total success with an addition beneficial effect.

Casting also involves stating the intention, what could go wrong and wagering something on the success...

...that will likely be consumed by the spell or left "somehow wrong" for being wagered.

You can wager anything, even parts of yourself, including tags, which are automatic successe, and taking a condition, which adds a die. "The weirder or more emotionally signif i cant your wager is to you, the more complex or powerful the desired effect."

"Be creative about how you use your Magic Words.
Puns are not only allowed, but encouraged, Magic likes wordplay for some reason."

@SebrinaCalkins Can I just say at this random point in your thread about Here, There, Be Monsters! that I really appreciate said thread? It's definitely on my list of games to play sometime soon!

Chrysti's words: Soul, Darkness, Sight, Spore

I used Chrysti's words and the pun encouragement to come up with this:

Ar'Soul Sight: See another's surroundings through their anus
Two words: 2d6 (3) lesser success: It is able to see though the rectal opening, but not through any underwear/ material

I love the chaos and creativity of more open and dangerous magic systems like this. The risk/ reward, wagering, and creating unique spells based on keywords imbues magic with a otherworldly energy.

HTBM! has magic items in the form of Artefacts. These have specific active or passive effects, can be sacrificed to boost spells. PCs start with one and can collect up to two, or three if they have magic, as they play. Continuing the chaotic nature of magic in the game, activating an artefact prompts a roll that has a 1/3 chance of them being depleted and consecutive days with artefacts run the risk of gaining unexpected side effects.
(cont.)

I got... 53. CUCA

"You’re supposedly an immortal witch with the face of an alligator. When you die, you just vomit a huge egg and emerge from it as a newborn when it hatches. They say you eat misbehaved children and make jewellery from their tongues. Is that true? If so, why the fuck would you do that?
Tongue-jewellery is so demode. Take some bird familiars and a MAGIC TAG."

Chrysti (It/ Its)
Ancient, lost count of cycles, 23 years into this one.

I don't eat misbehaving kids. They are loud & smelly. It's hard not to bite the head off a sulky brat ngl
Those aren't tongues, they are are the intricately carved & painted bones of lovers I have outlived... Or grown tired of.
Bin chicken (ibis) familiars named Hansel & Grettel, a sapient trans masc heron named Kevin
Be: Ancient, Reborn
Have: Familiars, Anger Issues
Do: Magic: Soul, Darkness, Sight, Spore
Wants: To Remember former lives, to bite the head off a cop
Needs: To learn to let go
@SebrinaCalkins I realllly want to play the 26th now. :D
@EvlynMoreau me too! You know a game has phenemonal flavour when it's just so much fun coming up with characters and stuff in the world
@SebrinaCalkins wow TIL https://wendiy.itch.io/here-there-be-monsters Thanks this looks awesome 😄
here, there, be monsters! by wendi yu

hunt monster hunters! punch nazis! eat the rich! protect each other! fight back! here, there, be monsters!

itch.io

@hydroxyl You're more than welcome! It's a positively transgressive delight for sure!

There was also a first jam for the game with even more goodies: https://itch.io/jam/here-there-everywhere

here, there, everywhere!

A game jam from 2022-06-17 to 2022-09-30 hosted by wendi yu. UPDATE : a few people have asked me already, so I'll extend the deadline for another month! yay! time is meaningless! Hello, my monsters, anomalies, f...

itch.io
I found an appropriate bookmark!