New version of the SDFGI (for full global illumination, including dynamic objects) algorithm that we plan to implement in Godot 4.1:
https://www.docdroid.net/ILIv1Qj/godot-sdfgi-plan-for-41-pdf
Godot SDFGI plan for 4.1.pdf

SDFGI Solving the accessible Global Illumination problem in Godot. Juan Linietsky (Godot Engine co-creator and technical lead) [email protected]. Requirements ● ● ● ● ● ● ● ●. Easy to use (no scene or object setup at import time, no setting up SDF, cards, lightmaps, etc). Ideally enable with one ...

@reduz I knew that the document is not for normal #godot users. I still gave it a read. I bet I didn't understand anything😅. Anyhow, all the best for us.
@reduz Just went through this briefly, will be digging into this deeper again later but I just wanted to say thank you for sharing!
I am excited about this direction 👍