The Continuity of Splines is now on YouTube!!
it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤
The Continuity of Splines is now on YouTube!!
it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤
@aras analytically in the shader!
The mesh was basically just a tessellated quad strip, using the u-coordinate as the parameter value in the curve segment
that way I can explicitly calculate normals in the frag shader, instead of using the, you know, G1 continuous, vertex normals (gross~)