The Continuity of Splines is now on YouTube!!

it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤

https://youtu.be/jvPPXbo87ds

@acegikmo by the way - the reflections part in G continuity section - is that done analytically in a shader, or did you (gasp) use raytracing shaders there?

@aras analytically in the shader!

The mesh was basically just a tessellated quad strip, using the u-coordinate as the parameter value in the curve segment

that way I can explicitly calculate normals in the frag shader, instead of using the, you know, G1 continuous, vertex normals (gross~)

@acegikmo @aras
That was a good explanation for my puzzlement when I look at the glossy rounded chamfer of the cap on my deodorant spray can, I see a discontinuity yet cannot feel it with my finger