@StornC I'm really glad you enjoyed your time with the game, even for the parts of the system that weren't working for you.
As for being met with nothing, I'm not sure how you mean that. Do you mean you did long-term projects and they weren't able to reduce the clocks of the people chasing you, even for a time? One of the hardest things to convey in the text was about letting the fiction take priority over the dice.
@StornC Love the art!
How many sessions was your game? Ours was usually in the mid-teens range. I think we budgeted at least one per map node visited, and then one or two more after that for when you wanted to run special missions in the same spot.
@StornC Oh my! That sounds not such a short campaign though?
You know, one thing we'd never really considered was someone wanting to spend more time at, say, Skydagger. I think in some sense, the idea of spending extra time there (at the cost of clock ticks!) to work on projects or whatever would totally be a workable option. Of course, it sounds like you managed to do well despite the odds - a daring approach, but maybe not the most reliable. :3