One of the first tech explorations i did for "Borscht".
In NES graphics, there's no intuitive way to cause a *vertical* scroll split like shown here.
Instead in this case, forest tiles to the left & right get bankswapped with position shifted content. This means the far backround *appears* to stay put, but it is really scrolling.
This costs quite a bit of ROM and is usually best done sparingly for a visual treat unusual on the system.