One of the first tech explorations i did for "Borscht".

In NES graphics, there's no intuitive way to cause a *vertical* scroll split like shown here.

Instead in this case, forest tiles to the left & right get bankswapped with position shifted content. This means the far backround *appears* to stay put, but it is really scrolling.

This costs quite a bit of ROM and is usually best done sparingly for a visual treat unusual on the system.

#PixelArt #GameDev #RetroGaming #NES

@FrankenGraphics I always assumed this must be possible (but expensive), it's cool to see it actually done :D

@FrankenGraphics This is awesome!

It doesn't even look like a hack. It's so natural I had to watch three times before I even realized what was going on.

But now that I've spotted it, I have to say it's amazing how an effect that's trivial on thirty-year-old hardware is STILL impressive just because the NES can't do that, and here it is doing it anyway!

I wonder, can you re-draw the tiles on the fly so you don't have to store each scroll position in ROM? Probably too CPU-heavy to be worth it.