Holy crap. Just found out I can add Nav Modifier components to the volumes I'm using in #Unreal instead of a thousand hand-placed navmesh modifiers or filling navmesh underneath each volume.

Incredibly useful for complex levels. I don't know what I was thinking. #gamedev I need #coffee

@urinalcake Supergrid! <3
@Juju Yeah! Our LD really loves it, and it works for my needs. We just didn't add navmodifier components to them, which would have been smart.