Just created a new project I’ll be working on in my spare time. The plan is to write a sort of handy UI framework in #UnrealEngine. A couple of reasons for this…
I just want a toolbox I can easily reach for in future projects and prototypes. It’ll be a plugin I can drop in quickly and have a functional frontend and HUD within hours rather than days.
Also want to see if I can find solutions to common problems I keep seeing in development at work. We keep tripping up on these trivial UI issues, which I believe can be solved by a more streamlined process and better tools.
@razmie it always surprises me how many seeming obvious gaps there are in UI systems in game engines. I've had to write my own shims & helpers for both Unity and Unreal, I put the latter here: https://github.com/sinbad/StevesUEHelpers
GitHub - sinbad/StevesUEHelpers: A plugin adding a bunch of common helper functionality that I use in my UE projects

A plugin adding a bunch of common helper functionality that I use in my UE projects - sinbad/StevesUEHelpers

GitHub

@sinbad Oh neat, thanks! There's some overlap of what I was planning to look at, so this is going to be really useful.

You are right, even though the engines give you this wealth of tools and components, there's still that 20%-30% work that you just have to do yourself.