I have come to a realisation. That weapons in DnD are underbalanced with the amount of damage they should do. A sword or bow (for example) should do approximately double what they do now.

If you don't agree look up a video of a sword chopping a soaked tatami mat, which is roughly the same density of a human body, and tell me a longsword shouldn't be 2d8 damage.

OR if that doesn't work out, I am going to experiment with adding an additional die of damage depending on by how much you surpass a targets AC by on your attack roll. 1-3 could be a d4. 4-6 could be an d6 and so on.

I am going to experiment with this mechanic further soon. Tell me what you all think! #dnd #dnd5e #ttrpg

@zibidicemil
I guess it depends on how you visualize it.
For a while I've seen damage more like ringing your bell or slightly dislocating a shoulder when they land a really good hit on a shield.
You slowly get worn down and then when you just don't have the endurance left...whoops, you overextended and they have their chance.
Bam, you're at 0 hp.
It seems to make more sense that way, because all the weapons become equally lethal. The bigger ones just wear you down faster.