The idea of exploring Rust has really made me want to try some other languages too. I've always seen Kotlin but never considered it since it seemed really undersupported the last time I was looking at new languages. It seems like it's gotten a good bit of traction now. But I've always been team Scala. Mainly for its build tools and ability to use Java libs out of the box.
Maybe I just need to play around with some of the new things in Scala to scratch this itch ot something.
@CallMeCalder but if you like rust and use scala, then kotlin should be the perfect language for you. You can use javalibs with it too.

@NafiTheBear Really? Last time I looked at it I vaguely remember it needing some bindings to use Java libs. But I could also completely could be remembering it wrong since I was a burnt out high school student back then.

I'm try to give it a go then.
Hopefully I can try to find a project to do in it here soon, I've always found that the best for learning new languages

@CallMeCalder I'm not using it anymore, because I'm happy in C# world and would rather give rust a try next, but when I was using it, we were able to just put java libs in gradle and use them in kotlin.

@NafiTheBear I mean that's more or less what we do in Scala so it can't be too different.

I've found I really like C# since work g with it for work and I've found that I want to use it in more things like Unreal (vs the C++ it uses normally). I know there's a plugin to let you use C#. Maybe that something I can explore too.

@CallMeCalder I'm using Godot exclusively with dotnet these days XD

I'm just to confident with that language. For unreal I would actually try to use C++ to get back into that language.

@NafiTheBear I've found that using the right IDE in for Unreal's C++ can really make or break the dev experience. The best one I've found is JetBrains' Rider, but it's paid now that it's not in public beta, and I'm just not a fan of Visual Studio. VSC however is ok but it really struggles with the include paths without a nice clear/clean solution.
Maybe that's fixed in UE5? But I wouldn't hold my breath.

@CallMeCalder I'm using Rider on a daily basis for Unity dev.

I wouldn't want to miss it (I even pay for it, but I can also write it off taxes XD)

as alternative I sometimes use VSCode.

@NafiTheBear I've been limited in what I can do a bit since I lost my student licenses back in 2020 and have been wanting to bite the bullet for my JetBrains licenses but the money has never been there.
As a replacement I've been using what free stuff JetBrains has and then using VSC for the rest.

Hopefully, I can get the money together here soon. I've really missed having my nice tools.

@NafiTheBear Maybe I can come up with some open source project and somehow meet thair requirements for an open source license...
That just requires having the motivation to maintaining something that's open source.
@CallMeCalder I could need a patreon to pixelfed crossposter :p
@NafiTheBear Time to dig into their apis I guess! Maybe explore Kotlin or the new stuff in Scala while I'm at it!
@CallMeCalder I'm not really sure if it is possible at all, but if you could look it up and tell me that would also already help. Langugage wouldn't matter I can spin it up as docker container.
@NafiTheBear Oh my plan was to throw it in a docker container. I don't want to deal with making my own installer and daemon system myself.