The thing I've been trying to work on this year is a mini-megadungeon in the style of Dyson's Delve - a dozen-leveled dungeon of small, thematic clusters of rooms rather than a huge sprawl.

It's proven to be very challenging because it yearns to be finalized in a way that megadungeons shouldn't ever be.

#dungeon #mapping

I feel like I've got a pretty killer hook for it and some fun setpieces but the shift from broad strokes to detail work feels insurmountable right now. Stall out when I try to actually sit down and flesh the thing out.