Think I might spend some time tonight doing some UI mockup for my jrpg idea. Because diving back into rpgmaker Javascript plugins (as a generally non-programmer person) is a bit daunting and will take multiple evenings/days to really re-learn where I left things off at.

While I'm at it, I should start using aesprite more instead of paint.net so I get used to its palette and layer system.

A while back I saved a bunch of images from gamuidatabase.com to serve as inspiration, even though *most* of my inspiration will be from SNES rpgs. It's a great resource anyway!

A little combo of everything in this one, trying to figure out what 16:9 feels like, how I might emphasize front vs. backup characters, active character, etc.

Top leaves room for turn order. Hard to say if I want that in the game. Lots of room for enemies and status messages. Who knows what the action menus will look like.

Fumbled in Aesprite enough that I can say I know how to move/resize things around and do a tiny bit of drawing.

(not my original sprites, obv.)