#Sologaming
#DungeonCrawl test using only "Warrior Heroes Adventures in Talomir" #WHAT rules.
I prefer the dungeon generation method of 2 Hour Dungeon Crawl but I like the combat mechanics of WHAT, as they feel more "direct".
The change in the use of Star Power makes things harder but I like it. Even if my Star went OD in the end.
#2HourWargames
#DungeonCrawl
Also: I like the pen and paper method of #2HDC: drawing the dungeon map as my party advanced. It's not perfect (the dungeons are rather linear).
I don't get the same feeling from the Dungeon deck method used in #WHAT. As the cards define moments rather than spaces.
If I could I would use real individual dungeon tiles (I did once or twice) but the pen and paper is a good compromise as it is simpler and takes much less space.