This is my most popular toot in a very long time.
Good, Blender deserves it! 🥰
This is my most popular toot in a very long time.
Good, Blender deserves it! 🥰
@bazza It‘s in Blender 3.0! :D
https://code.blender.org/2021/06/asset-browser-project-update/
The Asset Browser will be a big milestone for Blender. A lot of effort goes into landing its first iteration for Blender 3.0. Here's a demo, some design background and a short introduction of the recently held the asset workshop.
@doktorno From how I understood it you create your own library of assets (or of course download meshes from the many sites that provide them).
More info is in the original article: https://code.blender.org/2021/06/asset-browser-project-update/
The Asset Browser will be a big milestone for Blender. A lot of effort goes into landing its first iteration for Blender 3.0. Here's a demo, some design background and a short introduction of the recently held the asset workshop.
@mooncube I think this addon will destroy the 3D Market even more.
I remember when unreal was introducing the market and people with 0 expierience started to create the wildest objects, just for a few cents (or even for free) while the 3D artists that were doing it for money were totally out.
All in all its a nice addon
@epilys I haven’t played around with it yet myself so I can’t help you unfortunately, but it probably won’t be long until we see simple step-by-step tutorials/guides. Until then all I can suggest is to experiment or maybe ask in a Blender forum.
I think it has to do with the placement mode (using bounding boxes in the video).