Speaking of annual celebrations, you might be tempted to get user's birthdays so you can send them a "happy birthday" message or whatever.
There are many reasons not to do this. First, if you make birthdates mandatory then your site will spend the first half of New Year's Day running slow 'cause it's sending out ten thousand happy birthday emails to people who are now over 120 years old. Second, for those who tell the truth, you're now holding and processing personal data. You don't want that.
Every bit of personal info you have about your users is a legal liability and bait for hackers. Treat personal data like toxic waste, keep it as far away from you as possible and minimize your exposure.
What you actually need from users is a known-good email address and the last few IP addresses and browsers they used (to help spot when an account has been compromised). That's it. Anything more than that is WAY more trouble than it's worth.
So what do you say to users who want a special yearly thing? Use the anniversary of when they joined the site. That's not something that'd be terribly useful to a stalker, and you still get to send out happy forumday emails - which will prompt inactive users to either log in and see what's new, or remind them to delete their account if they don't need it any more.
Online Community Management Tips From When The Internet Made A Noise, part 78: this is not specifically about community management but there's some overlap with how one starts and promotes one's website and it's good to take a holistic view of the whole kinda Situation because all the parts are interconnected and changing one affects another...
There's a bloke on my website who runs a furry fantasy basketball league.
HOW INCREDIBLY SPECIFIC IS THAT?
Like, think of how many people are furries.
About half the people I'm following okay, yeah, granted, but Fedi is pretty furry - in the general population of the world, or even the English-speaking world, not THAT many people are furries.
In fact if you walked down a Pittsburgh street two weeks before Anthrocon and pointed your Furry-Detecting Ray at random people, I bet it'd only make the fox noise for... maybe one person in fifty?
So we're already pretty specific!
But that's not specific enough for this guy, oh no! Of those bare handful of people who are into the furry, he then whistles his audience down to furry basketball fans.
And not ONLY basketball fans, mark you, but basketball fans who are enough into basketball to understand and enjoy a numbers-based fantasy basketball league AND who are furries!
Just imagine the Venn diagram of this guy's potential target audience, imagine that tiny amount of overlap in the middle.
And yet, this guy's website has been online for a long time, and remains popular, and brings this guy a lot of joy.
It's probably because although there are very few people who would be into his thing, to those people, his thing is ABSOLUTE CATNIP. It's a thing that's incredibly tailored for them, and it's the only game in town.
This is a degree of specicifity that is ONLY possible on the internet!
(*whittles not whistles, damn autocorrupt)
Anyway, this is how I run my website too. It's not for everyone! It doesn't *try* to be for everyone! Instead it scratches an itch that people can't really get scratched in the same way in other places.
Don't try to make something that everyone loves. That's a recipe for mediocrity. Make what YOU want to make, and let people fall in love with it.
Never worry about your thing being too niche.
I've said it before in this thread, but I'll say it again harder for incredibly niche projects: promote widely, don't target, spend the same money showing your thing to a hundred random people as you would one person that an algorithm thinks (incorrectly) will like it. The best community members are often the ones who didn't know they'd fall in love with your thing or anything like it until they did.
Like, I say of Improbable Island, "It's not for everyone." That's kinda euphemistic. Seeing the success of massive websites recalibrates our expectations and our goals, it makes us kinda hesitant to say things like "It's not for everyone," this kinda soup of maximum-reach propaganda creates an atmosphere in which it actually feels like sticking your neck out a bit by admitting that not everyone will like your site.
Try this: "Most people WON'T like what I make."
Uff that gives me shivers
In fact make a thing that most people will just be totally confused by. If one person out of a thousand actually likes it, it'll feel like it was made just for them.
If I could go back in time, I'd tell my younger self to really *lean into* the hypernicheness, tell him "Quit trying to make everyone like it, just find the ones who love it."
I'm retiring the default font on Improbable Island and introducing a range of new ones to replace it. One potential stumbling point of Cosy Mode is that the people left on the site are there because they love it very much, and might find even small changes and improvements upsetting.
You have to keep changing and improving - the devices that people use to look at the website change, the underlying technology gets updates, the world moves on.
We've got ourselves to a place where the site has a charmingly retro aesthetic but with more modern usability features, and we're trying to tread the line between retro and usable.
Nostalgia is a tricky thing to satisfy, because people aren't nostalgic about the thing itself but about their lives at the time they experienced it, and how it made them feel. They want to feel that way again.
Take videogames for example. Nobody's nostalgic for wired controllers, or having to repeatedly replay a ten minute cutscene before a boss fight, or not being sure whether the Start button would pause a cutscene or irredeemably skip it forever, or the title page screaming its own name at you, or the half an hour that every old game insisted you spend wading through a sewer. People are nostalgic for a general sense of how they felt playing the game.
So when you're making a change to a Cosy Mode website, it'd damn well better be one of those quality-of-life improvements that doesn't have a dramatic effect on the general *feel* of the place.
Also, the way I approach making changes has evolved over the years - I spent a long time trying to please everyone, and this just made me miserable because there are lots of people who hate ANY kind of change just because it's a change, and people who love it for the same reason.
These days I'm very upfront with people that if they have strong immediate feelings about the change, I'm not interested in hearing about it for at least a week, because that feedback just isn't useful.
Because we're in Cosy Mode and I have a good relationship with my players, people actually go along with this! They even pre-empt it! They say "I hate it, but I hate change in general, gimme a couple days and we'll see." That's enormously useful.
My wife this morning: Dan, here's something for your community management thread!
https://nitter.pussthecat.org/erinbiba/status/1372380021483048969
The New York Times ran (well, kind of ran) a cooking Facebook group for a while and now they're washing their hands of it entirely.
(twitter link in case pussthecat's Nitter instance is down: https://twitter.com/status/1372380021483048969)
Erin Biba (@erinbiba)
The NYTimes has lost all control over the Cooking Community Facebook group they created and so instead of moderating it they've decided to completely abandon the 77,000 member group to its own recognizance and take their name off of it. Which is somehow absolutely hilarious to me
I'm not a member of the group but I've read two pages of twitter comments and I can predict at least a couple of the dynamics that went down here, because they're the same dynamics that happen everywhere. I bet this was once a cookery group that became tangentially a cookery group and then had a crisis of identity about whether or not it was a cookery group and the ratio of posts to metaposts got all cocked up and much navelgazing ensued until it disappeared into its own bellybutton.
I dunno whether I'm right or not and I don't really care, 'cause it's reminded me of a story I've seen played out hundreds of times.
Site about gerbils appears, attracts gerbil enthusiasts. Member makes thread about gerbil sightings in film and TV. Thread meanders and begins to talk about the media and not the gerbils in it. Some pedant says hey is this a gerbil site or a TV and movies site, and the Off Topic Section is born!
What happens next is a complex series of choices, interactions and minor-to-major crises that all contribute to whether you're going to Heartbreak Mode or Cosy Mode, and I'm heading out the door in a couple of minutes so now was possibly not the time to start this subthread. I'll have a think about it on the drive and come back to this later.
Alright so internet community management thread pt11111, the bloody off-topic section.
Alright so as these gerbil fanciers get to know each other and start bonding over their love of specific tangentially-gerbil-related media, they start opening up about explicitly non-gerbil-related media, and then about non-gerbil topics in general.
This is fine, this is what happens when communities get to know each other. But are you still running a gerbil enthusiast website at this point?
It's gonna be a little nag in the back of your head, "Is this or is this not a gerbil website," and honestly the best thing to do with this may well be to just let it slide! So the site goes a bit off topic every now and then, that's alright - put a little extra effort in keeping individual threads more or less on the topic of the thread so that they're still useful for folks searching, but as long as there's a healthy vibe don't mess with it.
At least, until you get some newbie turning up and going "Uhhh, so is this a gerbil site or not?" or some grumpy veteran saying the same.
So now you're bollocksed, because you've observed it. Everyone will chime in and say it's one or the other and nobody will agree on what it is. Its wave function is collapsing!
So that's when you start your off-topic section. If you're a forum, this is easy, couple clicks and a think about where to draw the line on topics likely to lead to flamewars, you're done. If you're a Facebook group, this is where you splinter or implode, because you can't do subgroups on FB. Don't use FB for internet community building, it's incredibly rudimentary even compared to early-2000's PHPBB days, and not at all fit for purpose.
Anyway a thing to be aware of, especially if your forum is about things that people might have only a fleeting interest in, is that you may well get to the point where nobody's talking about gerbils anymore, they're just chatting.
I mean that's fine. Heck look at what happened with Twilight fan forums, the fans grew up and aged out very quickly but had made lots of friends and stuck around.
But now folks are showing their non-gerbil selves and talking about other stuff...
...and Politics and Religion might come up.
On Improbable Island we've gone back and forth on the "No politics or religion" rule, because we're a relatively old website. We've scrapped "no politics" for now because Gamergate redefined what is and is not "political" in a way that's relevant to our particular subculture until it was no longer possible to in good conscience keep the rule (people of colour in games = political, whites only = not political, guess we're political then).
Now this dynamic may or may not be applicable to your site, it really depends on a lot. You could make the argument (and you wouldn't have to try very hard) that having a "no politics" rule is in itself a political statement, as it only reinforces a status quo - one that's increasingly unfit for purpose, at least here in America. But that brings me to another point; if you allow political chat and you have an international audience, you'll end up with a LOT of American politics especially.
Also, out of the over 300 websites on the internet, over FIFTY of them are exclusively focused on politics, and have mods and admins experienced in dealing with moderating political subjects, where people will likely have a better experience than you can provide. You're a damn gerbil website, you're not set up for that. Remember, you're not trying to be the only site on the internet here.
So on Improbable Island we scrapped the "No politics" rule, talked about why we were scrapping it, but also made it clear that politics was not the primary focus of the site.
This has worked alright for us, but it's not something I'm comfortable saying EVERYONE should do in the same way that I'm comfortable saying everyone should have a Code of Conduct, everyone should allow avatars, everyone should have a clock and an FAQ, that kind of thing. You'll have to decide for yourself.
Also, it is in the Off Topic section that you find out things about your members you may have been more comfortable not knowing. Expect the first few months of Off Topic to be tumultuous.
Internet Ent Community Management Thread, pt999
I just updated my Code of Conduct (which is over eleven thousand words - it's PROBABLY not the biggest CoC on the internet, I'm sure others have longer, but it's certainly a lot for most people) to include a bit on using the chat channels as a support group.
We had a few people come in and just vomit their family drama and interpersonal problems aaaaalllll over the global, public chat channels. And as I type this I'm realising "vomit" is the word
Like, if someone's doing the rainbow yodel, they're clearly having a bad time and they could use some help, and it's a bonding moment to hold someone's hair while they're talking on the great white telephone. But if someone's laughing at the pavement and you're a stranger to them, you're gonna react to their technicolour yawn with more of a yearning for it to be over and cleaned up quickly.
The context matters, here.
We can extend this awful metaphor even further, because we all know the experience that a public call to Ralph can often set off others, and that's exactly what's been happening - this behaviour gets normalized VERY quickly. It tends to go unchallenged because nobody wants to be the one to say "Dude, I don't know you, I don't know your godawful housemates, dumping your problems on strangers who didn't ask to hear them is a crummy thing to do, take it to DM's."
That's YOUR job! 😬
Some folks, upon being told "Hey, talk about that kind of thing with your mates, not with strangers," might respond with "But I don't have any mates 😔"
Gee I bloody wonder why
Internet Fogey Community Management part "my knees hurt," SLURPING UP THE DRAMA WITH A STRAW
A subthread to this thread had me asking a reader to write down a chronicle of the internet drama leading up to a fracture of a long-established forum, so that I could rubberneck at my leisure.
At an earlier point in my life this would feel like asking someone to bottle their farts so I could enjoy them later, but these days I've leaned into it and it's more like watching table saw accident videos.
It's important as an admin for you to spend some time reading ancient accounts of site implosion, fractures and general Internet Drama. In doing so you can get a feel for the shape of an "incident" before it forms, and try to decapitate it before it gains power. You'll recognise notes in clashes that happened before, you'll notice that the same things keep happening, and you'll realise that it's never actually about gerbils but about personalities.
These days I read about Ravelry's catastrophic site redesign and I go "Haha yeah I know ALLLLL these people" and I can pretty readily predict exactly what's gonna happen. That comes not from just running a big site for years and years but from rubbing my hands together while poring through the agonizing details of other site implosions.
Reading drama-summary posts and comparing them with actual posts made on the site is often instructive!
The summary posts are often useless on their own because they give more of a general "feel" of what went down than actual details of who posted what when - it's normal to read a drama summary post and then go check out the referenced posts and go "What, THIS is what they're talking about? Gerbil food?"
well of course it's not about the gerbil food dummy, it's about a narcissist using the subject of gerbil food as a crowbar to split a community into pro- or anti-sunflower-seed, it's about an absent admin who won't ban the narcissist because then the pro-sunflower-seed side will be angry with them, it's about well-meaning people being played like fiddles or talking past each other or caricaturing each other, it's about strawmen and polarization and the rich controlling the working class wait um
Anyway the drama-summary posts give an exaggerated lens to the drama, either magnifying the original issue if they were written by someone involved or downplaying the fulcrum and concentrating on the personalities involved. Either way they don't tell the full story, but neither do the posts in the actual community (there's always behind-the-scenes stuff, bitches eating crackers (search it), and deleted posts). So the summary threads are really only an appetizer.