Most people get into social justice / woke issues because they want to make the world a fairer, happier place in general. A few get into it so that they can dig through post history and call out others for transgressions. The calling out is *the main focus of their interaction* for these few - and if these people weren't into social justice, they'd be born-again sorts telling folks they're going to Hell.
For these few, the joy comes not from being inside a community, but in identifying and punishing those outside. These are self-righteous, arrogant, judgy, shouty and generally disagreeable people - and they might well be right, but that's beside the point, being correct and being a total arse are mutually compatible.
These folk are poisonous and will turn a community inside out with constant, exhausting no-true-Scotsman oneupmanship, and the longer they're allowed to stay, the more air they'll suck out of the room. Worse, because they post so much, to those outside the community, they appear as a representative sample.
I've made this example about social justice, but you see this dynamic play out everywhere. Think of an atheist, a vegan, a Christian, a Linux user, hell even an anime fan. The majority of these people are perfectly nice but you might well be thinking of the angry ones, the ones who are only in it to feel superior to others - is that how people outside your community think of you?
Like, go on Pinside and ask a question about the best clearcoat to use on a pinball machine playfield, and you'll be judged and shouted at because Pinside is FULL of complete and total dicks. The point, to these people, is not to help others navigate a complex issue with a lot of nuance - it's to tell people they're wrong. THAT'S the draw, that's the point, that's why they're here.

Anyway, put the issue aside and concentrate on the people posting - this is a personality type to be aware of and remove proactively - they'll chase off other members (the new ones especially - they're attracted to ignorance, not to enlighten, but to scorn) and then fight among themselves until the community implodes.

I'll say again: doesn't matter if they're right. The ones who are right can often do the most damage.

(I'm gonna let this go wildly off topic for a second and we'll get right back on I promise, but I just wanna head off "Does it matter what nazis / people outside of the community think" - in most of my examples, no, it doesn't. In social justice, YES OF COURSE IT MATTERS. If you destroy someone in an argument it doesn't kill them. They STILL GET TO VOTE. It's not enough to prove someone wrong and embarrass them, you must persuade them to CHANGE THEIR MINDS and JOIN OUR SIDE. Derail over)
((for me personally, because pinball people trend conservative, this tends to manifest as explaining to folks why I should be allowed to remain in the country, while I'm up to the elbows in coil dust trying to make sure the expensive toy in their basement doesn't end up catching on fire and killing them. It's not *hard* to persuade someone, but it takes a completely different starting point than calling them out. I've had lots of these conversations.))
((anyone with any sense of self-awareness will recognise, given compelling and friendly detail of what life is like for those their actions may have been harming, that they were wrong. Most people will feel bad about this. Most people will call THEMSELVES out. I've had these conversations! I've hugged people who voted for Trump, regretted the harm it caused to my family and voted differently next time! Minds CAN be changed through empathy, but that has to be your intention going in!))
((persuasion takes a long time and can be repetitive and tedious and pretty much has to be done on a one-on-one face-to-face basis, but it works. I'm gonna leave off this topic for now because although this was an opportunity to talk about social justice issues, this thread's primary focus is silly shit that people do on the internet and how to deal with that))

Anyway, back on track, different area of online community management. It's important to have an area on your site where you can knock ideas around with casual users, ideas on how to improve the site or the culture or whatever. This area needs to be ephemeral - comments need to disappear after a little while.

Folk are much more inclined to have a natural, casual, low-stakes back-and-forth when it mimics everyday chat, and this is where really good ideas tend to come from.

It can be hard to remember, sometimes, that online chat isn't like face-to-face chat. Having everything you say stored forever for later reflection and analysis is frankly WEIRD, it's not something we've evolved for, it's not something we've particularly well adapted to, it's something that Gen X kids and millennials cringing at their younger edgier selves are now realizing might have actually been a REALLY TERRIBLE IDEA ALL ALONG.
So yeah have a chat and a forum and spend more time in the chat. If something comes up in the chat that's actually important or a good idea, just make a note!

Online Community Management Thread pt 22: what time is it

People on your site, if they're friendly and like each other and the community's big enough for this to happen, would like to set up events. Things like cocktail hours, group watches of silly movies, that kind of thing. You're a savvy admin and you know these make good bonding experiences so you want to encourage them.

Put a clock on your site!

It doesn't have to be a big obtrusive fancy clock that looks bad, you can put a little one in the footer. It doesn't have to take up any extra resources, you can just echo the current timestamp as YY-MM-DD HH : MM : SS UTC.

The UTC part is important. That means everyone sees the same clock, set to the same time, and that's the point.

The clock is there to remind people that they're all on different timezones, and give them a common reference point by which they can plan their events.

(mistake: YYYY-MM-DD, not YY-MM-DD. Still waking up. Also the spaces between the colons in the HHMMSS bit are only there to stop mastodon turning the letters into flags?)

Anyway people will still tend to plan events around their local timezone, unless you tell them that that's what the clock's for, it's to help cut down on people turning up an hour early or late because they were thinking of a different timezone.

Don't make "use the clock" an actual capital-R Rule of the site, that's a bit heavy-handed. Just talk a little bit in the FAQ about how it helps people, and folk will use it.

I'm thinking of the clock thing right now because I've just made my semiannual "Reminder that our server clock doesn't go back and forth with DST and not all players enter DST on the same date" announcement on Improbable Island. The UK and much of Europe will adjust their clocks later in March, and Australia and New Zealand will adjust in the opposite direction in early April, and a lot of (most?) places have decided that semiannual clockbothering is nonsense and don't do it at all.

I make these announcements on my site 'cause folks do a lot of events (and maybe they do so many events because we've got the coordinating-times-worldwide thing sorted out and agreed upon as a community).

Other time-related suggestions you can make to your community:
* Be wary of planning events to start at midnight because people often get the date wrong (this is why ppl say "one minute past midnight")
* Try to get used to 24-hour time
* Check smoke alarm batteries at DST start/end

In similar spirit, remind your American users that if they want to be understood online they should use the metric system and the YYYY-MM-DD date format.

Again, don't make this a capital-R Rule with Consequences Should It Be Broken, just phrase it in the FAQ to be clear that people will have an easier time understanding and interacting and helping if they don't have to convert back-and-forth between units.

I have a whole section in my Code of Conduct about common misunderstandings that arise from having different timezones, measurements, date formats etc, and it's right upfront that these were suggestions and hints and not enforced rules - nonetheless, people very quickly decided that everyone being on the same page was a good and useful thing.

Don't expect people to find this information in other places online. Put it on your site, and tailor it to your users.

(in similar thinking, we celebrate the winter solstice, because that's the same date for everyone and there's enough other celebrations going around that time of year that there's a general festive celebratory vibe going around. We describe the solstice in terms of the shortest day or longest night, and folk recognize that there's a lot of celebrations around about the same time and people don't feel left out.)

Speaking of annual celebrations, you might be tempted to get user's birthdays so you can send them a "happy birthday" message or whatever.

There are many reasons not to do this. First, if you make birthdates mandatory then your site will spend the first half of New Year's Day running slow 'cause it's sending out ten thousand happy birthday emails to people who are now over 120 years old. Second, for those who tell the truth, you're now holding and processing personal data. You don't want that.

Every bit of personal info you have about your users is a legal liability and bait for hackers. Treat personal data like toxic waste, keep it as far away from you as possible and minimize your exposure.

What you actually need from users is a known-good email address and the last few IP addresses and browsers they used (to help spot when an account has been compromised). That's it. Anything more than that is WAY more trouble than it's worth.

So what do you say to users who want a special yearly thing? Use the anniversary of when they joined the site. That's not something that'd be terribly useful to a stalker, and you still get to send out happy forumday emails - which will prompt inactive users to either log in and see what's new, or remind them to delete their account if they don't need it any more.

Online Community Management Tips From When The Internet Made A Noise, part 78: this is not specifically about community management but there's some overlap with how one starts and promotes one's website and it's good to take a holistic view of the whole kinda Situation because all the parts are interconnected and changing one affects another...

There's a bloke on my website who runs a furry fantasy basketball league.

HOW INCREDIBLY SPECIFIC IS THAT?

Like, think of how many people are furries.

About half the people I'm following okay, yeah, granted, but Fedi is pretty furry - in the general population of the world, or even the English-speaking world, not THAT many people are furries.

In fact if you walked down a Pittsburgh street two weeks before Anthrocon and pointed your Furry-Detecting Ray at random people, I bet it'd only make the fox noise for... maybe one person in fifty?

So we're already pretty specific!

But that's not specific enough for this guy, oh no! Of those bare handful of people who are into the furry, he then whistles his audience down to furry basketball fans.

And not ONLY basketball fans, mark you, but basketball fans who are enough into basketball to understand and enjoy a numbers-based fantasy basketball league AND who are furries!

Just imagine the Venn diagram of this guy's potential target audience, imagine that tiny amount of overlap in the middle.

And yet, this guy's website has been online for a long time, and remains popular, and brings this guy a lot of joy.

It's probably because although there are very few people who would be into his thing, to those people, his thing is ABSOLUTE CATNIP. It's a thing that's incredibly tailored for them, and it's the only game in town.

This is a degree of specicifity that is ONLY possible on the internet!

(*whittles not whistles, damn autocorrupt)

Anyway, this is how I run my website too. It's not for everyone! It doesn't *try* to be for everyone! Instead it scratches an itch that people can't really get scratched in the same way in other places.

Don't try to make something that everyone loves. That's a recipe for mediocrity. Make what YOU want to make, and let people fall in love with it.

Never worry about your thing being too niche.

I've said it before in this thread, but I'll say it again harder for incredibly niche projects: promote widely, don't target, spend the same money showing your thing to a hundred random people as you would one person that an algorithm thinks (incorrectly) will like it. The best community members are often the ones who didn't know they'd fall in love with your thing or anything like it until they did.

Like, I say of Improbable Island, "It's not for everyone." That's kinda euphemistic. Seeing the success of massive websites recalibrates our expectations and our goals, it makes us kinda hesitant to say things like "It's not for everyone," this kinda soup of maximum-reach propaganda creates an atmosphere in which it actually feels like sticking your neck out a bit by admitting that not everyone will like your site.

Try this: "Most people WON'T like what I make."

Uff that gives me shivers

In fact make a thing that most people will just be totally confused by. If one person out of a thousand actually likes it, it'll feel like it was made just for them.
If I could go back in time, I'd tell my younger self to really *lean into* the hypernicheness, tell him "Quit trying to make everyone like it, just find the ones who love it."

I'm retiring the default font on Improbable Island and introducing a range of new ones to replace it. One potential stumbling point of Cosy Mode is that the people left on the site are there because they love it very much, and might find even small changes and improvements upsetting.

You have to keep changing and improving - the devices that people use to look at the website change, the underlying technology gets updates, the world moves on.

We've got ourselves to a place where the site has a charmingly retro aesthetic but with more modern usability features, and we're trying to tread the line between retro and usable.

Nostalgia is a tricky thing to satisfy, because people aren't nostalgic about the thing itself but about their lives at the time they experienced it, and how it made them feel. They want to feel that way again.

Take videogames for example. Nobody's nostalgic for wired controllers, or having to repeatedly replay a ten minute cutscene before a boss fight, or not being sure whether the Start button would pause a cutscene or irredeemably skip it forever, or the title page screaming its own name at you, or the half an hour that every old game insisted you spend wading through a sewer. People are nostalgic for a general sense of how they felt playing the game.

So when you're making a change to a Cosy Mode website, it'd damn well better be one of those quality-of-life improvements that doesn't have a dramatic effect on the general *feel* of the place.

Also, the way I approach making changes has evolved over the years - I spent a long time trying to please everyone, and this just made me miserable because there are lots of people who hate ANY kind of change just because it's a change, and people who love it for the same reason.

These days I'm very upfront with people that if they have strong immediate feelings about the change, I'm not interested in hearing about it for at least a week, because that feedback just isn't useful.

Because we're in Cosy Mode and I have a good relationship with my players, people actually go along with this! They even pre-empt it! They say "I hate it, but I hate change in general, gimme a couple days and we'll see." That's enormously useful.

My wife this morning: Dan, here's something for your community management thread!

https://nitter.pussthecat.org/erinbiba/status/1372380021483048969

The New York Times ran (well, kind of ran) a cooking Facebook group for a while and now they're washing their hands of it entirely.

(twitter link in case pussthecat's Nitter instance is down: https://twitter.com/status/1372380021483048969)

Erin Biba (@erinbiba)

The NYTimes has lost all control over the Cooking Community Facebook group they created and so instead of moderating it they've decided to completely abandon the 77,000 member group to its own recognizance and take their name off of it. Which is somehow absolutely hilarious to me

I'm not a member of the group but I've read two pages of twitter comments and I can predict at least a couple of the dynamics that went down here, because they're the same dynamics that happen everywhere. I bet this was once a cookery group that became tangentially a cookery group and then had a crisis of identity about whether or not it was a cookery group and the ratio of posts to metaposts got all cocked up and much navelgazing ensued until it disappeared into its own bellybutton.

I dunno whether I'm right or not and I don't really care, 'cause it's reminded me of a story I've seen played out hundreds of times.

Site about gerbils appears, attracts gerbil enthusiasts. Member makes thread about gerbil sightings in film and TV. Thread meanders and begins to talk about the media and not the gerbils in it. Some pedant says hey is this a gerbil site or a TV and movies site, and the Off Topic Section is born!

What happens next is a complex series of choices, interactions and minor-to-major crises that all contribute to whether you're going to Heartbreak Mode or Cosy Mode, and I'm heading out the door in a couple of minutes so now was possibly not the time to start this subthread. I'll have a think about it on the drive and come back to this later.

Alright so internet community management thread pt11111, the bloody off-topic section.

Alright so as these gerbil fanciers get to know each other and start bonding over their love of specific tangentially-gerbil-related media, they start opening up about explicitly non-gerbil-related media, and then about non-gerbil topics in general.

This is fine, this is what happens when communities get to know each other. But are you still running a gerbil enthusiast website at this point?

It's gonna be a little nag in the back of your head, "Is this or is this not a gerbil website," and honestly the best thing to do with this may well be to just let it slide! So the site goes a bit off topic every now and then, that's alright - put a little extra effort in keeping individual threads more or less on the topic of the thread so that they're still useful for folks searching, but as long as there's a healthy vibe don't mess with it.

At least, until you get some newbie turning up and going "Uhhh, so is this a gerbil site or not?" or some grumpy veteran saying the same.

So now you're bollocksed, because you've observed it. Everyone will chime in and say it's one or the other and nobody will agree on what it is. Its wave function is collapsing!

So that's when you start your off-topic section. If you're a forum, this is easy, couple clicks and a think about where to draw the line on topics likely to lead to flamewars, you're done. If you're a Facebook group, this is where you splinter or implode, because you can't do subgroups on FB. Don't use FB for internet community building, it's incredibly rudimentary even compared to early-2000's PHPBB days, and not at all fit for purpose.

Anyway a thing to be aware of, especially if your forum is about things that people might have only a fleeting interest in, is that you may well get to the point where nobody's talking about gerbils anymore, they're just chatting.

I mean that's fine. Heck look at what happened with Twilight fan forums, the fans grew up and aged out very quickly but had made lots of friends and stuck around.

But now folks are showing their non-gerbil selves and talking about other stuff...

...and Politics and Religion might come up.

On Improbable Island we've gone back and forth on the "No politics or religion" rule, because we're a relatively old website. We've scrapped "no politics" for now because Gamergate redefined what is and is not "political" in a way that's relevant to our particular subculture until it was no longer possible to in good conscience keep the rule (people of colour in games = political, whites only = not political, guess we're political then).

Now this dynamic may or may not be applicable to your site, it really depends on a lot. You could make the argument (and you wouldn't have to try very hard) that having a "no politics" rule is in itself a political statement, as it only reinforces a status quo - one that's increasingly unfit for purpose, at least here in America. But that brings me to another point; if you allow political chat and you have an international audience, you'll end up with a LOT of American politics especially.
Also, out of the over 300 websites on the internet, over FIFTY of them are exclusively focused on politics, and have mods and admins experienced in dealing with moderating political subjects, where people will likely have a better experience than you can provide. You're a damn gerbil website, you're not set up for that. Remember, you're not trying to be the only site on the internet here.

So on Improbable Island we scrapped the "No politics" rule, talked about why we were scrapping it, but also made it clear that politics was not the primary focus of the site.

This has worked alright for us, but it's not something I'm comfortable saying EVERYONE should do in the same way that I'm comfortable saying everyone should have a Code of Conduct, everyone should allow avatars, everyone should have a clock and an FAQ, that kind of thing. You'll have to decide for yourself.

Also, it is in the Off Topic section that you find out things about your members you may have been more comfortable not knowing. Expect the first few months of Off Topic to be tumultuous.

Internet Ent Community Management Thread, pt999

I just updated my Code of Conduct (which is over eleven thousand words - it's PROBABLY not the biggest CoC on the internet, I'm sure others have longer, but it's certainly a lot for most people) to include a bit on using the chat channels as a support group.

We had a few people come in and just vomit their family drama and interpersonal problems aaaaalllll over the global, public chat channels. And as I type this I'm realising "vomit" is the word

Like, if someone's doing the rainbow yodel, they're clearly having a bad time and they could use some help, and it's a bonding moment to hold someone's hair while they're talking on the great white telephone. But if someone's laughing at the pavement and you're a stranger to them, you're gonna react to their technicolour yawn with more of a yearning for it to be over and cleaned up quickly.

The context matters, here.

We can extend this awful metaphor even further, because we all know the experience that a public call to Ralph can often set off others, and that's exactly what's been happening - this behaviour gets normalized VERY quickly. It tends to go unchallenged because nobody wants to be the one to say "Dude, I don't know you, I don't know your godawful housemates, dumping your problems on strangers who didn't ask to hear them is a crummy thing to do, take it to DM's."

That's YOUR job! 😬

Some folks, upon being told "Hey, talk about that kind of thing with your mates, not with strangers," might respond with "But I don't have any mates 😔"

Gee I bloody wonder why

Internet Fogey Community Management part "my knees hurt," SLURPING UP THE DRAMA WITH A STRAW

A subthread to this thread had me asking a reader to write down a chronicle of the internet drama leading up to a fracture of a long-established forum, so that I could rubberneck at my leisure.

At an earlier point in my life this would feel like asking someone to bottle their farts so I could enjoy them later, but these days I've leaned into it and it's more like watching table saw accident videos.

It's important as an admin for you to spend some time reading ancient accounts of site implosion, fractures and general Internet Drama. In doing so you can get a feel for the shape of an "incident" before it forms, and try to decapitate it before it gains power. You'll recognise notes in clashes that happened before, you'll notice that the same things keep happening, and you'll realise that it's never actually about gerbils but about personalities.

These days I read about Ravelry's catastrophic site redesign and I go "Haha yeah I know ALLLLL these people" and I can pretty readily predict exactly what's gonna happen. That comes not from just running a big site for years and years but from rubbing my hands together while poring through the agonizing details of other site implosions.

Reading drama-summary posts and comparing them with actual posts made on the site is often instructive!

The summary posts are often useless on their own because they give more of a general "feel" of what went down than actual details of who posted what when - it's normal to read a drama summary post and then go check out the referenced posts and go "What, THIS is what they're talking about? Gerbil food?"
@ifixcoinops ...did you make this post to use as many euphemisms for throwing up as possible?
@ifixcoinops I have learned to avoid Off-Topic sections like the plague for this reason. Humor sections as well, that's where the user base's underbelly tends to show even more.
So what do you do if you absolutely Do Not Want an Off-Topic section?
@reinderdijkhuis It depends on the community. If you're Stack Exchange or Reddit or somewhere where there's no user differentiation (see earlier in thread) and your users are pretty much interchangeable and don't know or care about each other, you're good. If your users know each other and are friendly and talk to each other, you have a lot of arguments over on topic vs off topic and The Direction Of The Site until it splinters off into new sites and/or implodes under constant metaposting.

@reinderdijkhuis Or if you're a facebook group, say you're "Western PA Gerbil Lovers," then enforce strict on-topic rules (and argue about them, whether gerbil cartoons are OK, gerbil humour etc) until someone sets up "Western PA Gerbil Lovers ANARCHY" and half the members go there instead. Both communities, now halved, enter immediately into Heartbreak Mode. There's no route to Cosy Mode from that sort of sudden cleaving-in-twain.

How's THAT for an unsatisfying answer! 

@ifixcoinops when my plan is complete i will be the only site on the internet
@monorail how many gerbils will be mandatory
@ifixcoinops nah we're pivoting into purely politics
@monorail this is the eventual fate of all gerbil websites that fly too close to the sun 😔
@ifixcoinops a little known fact is that gerbils are highly political creatures
@monorail not as political as corvids though. Hell a bunch of rooks is called a Parliament
@ifixcoinops i hear the corvids caused a whole pandemic too
@monorail As they'll tell you, as they'll tell everyone, as they'll pull their wing back off their faces and PATIENTLY EXPLAIN, AGAIN, it's not fair to associate a whole species with the actions of only nineteen very disturbed young individuals, and internal investigations continue.