Taking the day off today to recharge, got a lot of code to rewrite. Reworking how actors are handled in the game, in order to make them super modular with as little boilerplate as possible, I've set it up so they can be defined from a config file which then gets deserialized as entities with components thanks to the latest changes in amethyst/legion. This makes the game super moddable too, as I can have it look for user defined config files
Actor scene key refers to a key in a map defined in a separate file that contains the path to the relevant Godot scene to load (which would contain the actor's mesh, skeleton, animation controllers, etc). I figured to make this separate to make it easier to change JUST the cosmetics if someone wanted to override the path at a certain key