cromwell:

it was ok i guess. i honestly thought it was a precursor to reigns and was gonna say that i'm glad reigns ended up adding more depth and becoming less linear, but then i found out it wasn't the same people at all and was actually sort of a knockoff educational kind of deal. i liked the custom character designer but i'm not sure how or when that shows up in the actual game - i didn't see my custom character at all but i only put 20 minutes in

#gameing

darksiders:

finally made it back around to where i was on the list before the giant bundle purchases!

i actually kind of really appreciated the fact that darksiders just drops you right in the middle of the shooty stabby part. right off the bat, you know what kind of game it is! not that i don't love a long backstory cutscene but sometimes it's kind of nice to get mechanics first and ask questions later

that said i wasn't super interested in the snippets of story i saw. the stabby stabby was fun, combat felt good. will probably have to remap a lot of the key bindings though if i go back to this one. looks like the different items and abilities have the potential to get really interesting and fun

#gameing

deadlight, director's cut:

honestly almost didn't even install this one because i'm so bored with zombies, but it's actually kind of a neat concept. i like the platformer/puzzle vibe a lot more than the typical zombie survival thing

that said, i'm so bored with zombie. put in 23 minutes and probably won't go back to it any time soon unless i'm really feeling it

#gameing

death squared:

really cute puzzle game with blocks that is definitely supposed to be co op

i put in 20 minutes controlling both boxes and the puzzles were still a lot of fun! but i definitely think it would be a lot funnier and more chaotic with another person. unfortunately i have exactly one person to play couch co op with in this pandemic world, and he's busy today, so i'll have to shelve this one for another time

#gameing

deathtrap dungeon:

holy shit this game is old. like, pixelated bikini armor old. it probably had some neat and possibly innovative concepts for its time, but i found it really hard to navigate even after remapping basically every single control key. i managed to push a few levers and open a couple doors, but it's incredibly clunky. probably won't come back to this one.

#gameing

desert child:

this was an absolutely delightful surprise of a game! i'm not very good at racing games and not usually into them, but the racing in this one is sort of beside the point. i built up enough money on earth in the 28 minutes i played to make it to mars and explore a bit and there's a LOT to do, lots of ways to upgrade, stats to keep track of, it's an incredibly detailed world for a pixel racing game. the soundtrack fit really well, the art was fantastic, nothing but good things to say, really. i don't think i'm good enough or versed enough in racing games to say if it's a good racing game or not, but it didn't punish me overly harshly for fucking up and i enjoyed it a lot. probably gonna come back to this because i really feel like i just scratched the surface - i found a seedy bar with a whole range of options that i haven't even touched on yet, for example.

#gameing

dream hard:

literally had no idea this was a robert yang game until the end! it was a cute little beat 'em up where you punch fascists with the help of pop stars to the sound of "big booty bitches." in the end, once you've defeated the CEO with the help of madonna, it gives you a nice little message of hope and transitions into a dance club scene to "i'll make a man out of you" from mulan. doesn't have a ton of replay value (only took me 14 minutes, and every time you die you get resurrected "in solidarity" anyway) but it made me smile

#gameing

driftland the magic revival:

this game seems really cool and it's kind of a shame i tried it out at 1:30 am after several drinks, but such is the alphabetical lottery. i just got through the tutorial (with a few tab-outs) but the focus on exploration was a nice draw. UI looked great and mostly intuitive, with some exceptions (the right-click options not having a spot on the menu was a little odd to me, but they're all location-dependent so it kind of makes sense). no idea how resources balance in a real game but i like the idea of shifting between magic and physical resources. there's a campaign mode, which i definitely intend to explore at some point - i doubt i'll ever have the apm to care much about the multiplayer, if it even has a multiplayer scene still

#gameing

dubwars:

ok this game is really fun and i'm incredibly bad at it

it's basically geometry wars, except you don't control the weapons. your ship shoots out various lasers along to the music and you just have to dodge around and try to aim them appropriately. huge potential for sensory overload (electronic music, flashing lights, lots of movement) but i can see this occupying basically the same space for geometry wars for me, which is "game i'm awful at that i keep going back to for some reason"

#gameing

dungeon siege:

it's another really old game, but this time it's shockingly playable. i can see a lot of modern RPG concepts in it. the story seemed fairly cliche, although it may have been more interesting in its time (but i kind of doubt it - so far it's simple farmer's friend dies and farmer has to go save the world from evil fantasy race). spells, combat, inventory etc seemed intuitive. a really cool thing is that you can move around in the expanded map mode which was really helpful for me, a person who gets lost every five seconds. i don't know if i'll play through the entire game, but i can tell the people who made some of my favorite games have played this one

#gameing

ellipsis:

another beautiful puzzle game that doesn't tell you anything about how to play. like, i get it, the mechanics are part of the puzzle i guess. the problem is it's just not that interesting. you dodge around obstacles that kill you in order to collect star pieces. i honestly probably would have enjoyed it a lot more if it hadn't been alphabetically so close to dubwars, which i just found a lot more interesting.

#gameing

errant kingdom:

this is a VN that seems really well-written and, at least so far, has a lot of depth and ~intrigue~ which i love. according to the description some of the LIs are also poly which is also super cool. it seems like the three character choices also have a lot of variety - i went with the nomad to start because i'm a huge sucker for rogues. can choose he/she/they pronouns for your character, and there are a couple nonbinary characters in the game. also demons and fae and a disgraced knight and political turmoil and yeah i'm definitely coming back to this one #gameing

oops i've been doing this without the recaps

anyway eselmir and the five kingdoms:

i don't know if i didn't give it long enough of if it's just not that deep but the point and click aspects really didn't go anywhere for me - my next moves were always very obvious which isn't really what i want out of a point&click. there's a depth to the lore but i wasn't really drawn by the story either

#gameing

ethereal:

it's again, a very pretty puzzle game. i'm really not 100% sure what the rules are though, even after playing through multiple levels. you're a little arrow navigating around a big color-coded maze, but the rules of where you can go and when never really clicked for me so i was just sort of pressing arrow keys hoping things worked out. the color matching and getting through the portals was all well and good but i didn't feel like i had a grasp on the navigation at all

#gameing

fahrenheit - indigo prophecy

look i saw this game billed as "psychological horror" but i didn't realize that meant "terrifying videogame version of david cage tries to discuss your mental health"

anyway the story seems pretty overwrought but the split screen effects are actually kind of cool

#gameing

far cry 3 - blood dragon:

it's fine. shoot things to jaunty music. then shoot things stealthily. so far all i've really done is shoot robots but that seems to be most of the game from what i can tell. chain kills are fun i guess

#gameing

fatal fury special:

only put a couple minutes in and realized i absolutely need a controller for this lmao. old-school fighting game. maybe if i get through this unplayed list i'll start a separate run through of all the arcade games i have - for now i'm gonna shuffle it off to that list because i don't feel like setting my controller up

#gameing

first job:

a very short VN where you're an incubus trying to have sex with people. there's really not much here - you go visit someone, say either "hey let's hang out" or "hey let's have sex" and then make your way through a short badly-written scene and receive a CG either with or without genitals (i opted for without). only put in a few minutes and that was enough to get me through all the routes. tbh i'm not sure why i even went through all the routes but here we are. honestly you can probably skip this one on the itch bundle list

#gameing

the first tree:

this game is pretty and being a fox is neat. i was really into it at first, but unfortunately the map is just so huge and empty and the narration is so sporadic that you realize pretty quickly that the story is just a guy getting free therapy from his girlfriend about his mildly shitty childhood. i'll probably finish it - apparently it's short, and the puzzle-y aspects are fun enough even if it takes a full minute of holding W in silence to get between them

#gameing

flora's fruit farm:

i suspect this is actually a children's game but idc it was very nice and i gave people large sparkly fruits and it made them happy so there

#gameing

flux:

little pixel art typing/rhythm game. i'm awful at rhythm games but good at typing so it was nice to have different modes. there's enough dialogue and characters to make it not feel empty, but i'm not sure how in-depth the plot goes - what i played didn't have much story to it, but maybe it expands as you go. the game seems pretty forgiving as well, to the point where i sometimes wasn't totally clear on whether i was doing things right or not

#gameing

fool's fortune:

very short tarot-based narrative game. you draw three random number cards for stats, then draw from an oracle deck for encounters. you have 2 options to deal with each encounter, and they can affect your stats. it was a pretty neat idea and i had fun with it, although the encounters seem somewhat limited - i think i ran through it 3 or 4 times in the 20 min i played and it was starting to get repetitive

#gameing

football drama:

i love this! it's half dialogue-based/actions-have-consequences narrative game and half soccer sim. i thought the games went a bit long, especially considering you really only have 2-3 things you can do per "turn" but i love the concept. as the coach you train players, play games, interact with your manager, the press, and other characters

#gameing

football manager: yeah it was as good as i thought it was going to be

i love love love the scouting database that's essentially why i play this game it's so much fun

anyway if you love spreadsheets or being a huge soccer nerd, yeah, it's very good

#gameing

FRAMED: this was very cute! a visual narrative game where you run from the cops by putting comic panels in order. i had a lot of fun with it. noir aesthetic, fun soundtrack, fun art style

#gameing

gabriel knight: sins of the fathers:

a sierra point & click, i'm deeply suspicious of its storyline revolving around "voodoo murders" in new orleans but the mechanics were kind of fun (choose how you want to interact with an object from a list of icons rather than just clicking on everything once) and when i looked it up after putting in 20min i found out the voice cast is STACKED which is....honestly, kind of weird. tim curry, mark hamill, leah remini, michael dorn....like what

#gameing

went a little out of order but

GALAK-Z:

this game was really really fun! i saw the title screen and honestly just assumed it was from the late 80s/early 90s and was incredibly impressed with how polished the gameplay was, but it turned out to be from 2013. they nailed that arcade-style aesthetic though!

it's a space arcade shooter with an overlying plot, rebel vs empire kind of thing as far as i could tell. i've made contact with the base, rescued an ally, retrieved some currency, shot some imperial drones. solid 25 minutes of entertainment, and i'd be happy to play it again sometime

#gameing

Ganbare! Super Strikers:

this is a really cute soccer simulator! i was worried the games were going to be too long but they were actually pretty quick. the moveset is very simple and i haven't seen a way to set tactics/starting formations (at least not yet) but your players have individual stats that level up and the story seems cute so far. also i was able to give the striker (me) teal hair (like me). i actually put a solid 50 minutes into this one before leaving for dinner

#gameing

GalCiv III:

only put in 20 minutes because 1 i'm pretty sure i've played this actually? on a different pc platform i guess and 2 brad wardell can get absolutely fucked

as far as i can tell there's no reason not to play stellaris instead. i (if i'm remembering right) enjoyed this game a lot when i played it before, but brad wardell can get absolutely, unquestionably, completely and totally fucked

as a final note, fuck brad wardell

#gameing

garden match:

it's pretty! i didn't see much to set it apart from any of the other countless matching games out there, but y'know. it's soothing and free so that counts for something

#gameing

gataela:

a cute little RPG where you're a steampunk kid who runs a food bank. i haven't gotten much into the story at all but it seems neat

#gameing

goetia:

spooky point & click. great atmosphere, fun puzzles but not overly punishing so far, already made a pact with a demon so things are going great. solid halloween vibes

#gameing

golf peaks:

honestly i wasn't looking forward to it because i hate golf but it's basically just a puzzle game with golf imagery

i was irrationally annoyed that you pull the arrow *towards* the direction you want to go instead of back from it because like, golf?

but it was fun. not infuriatingly challenging but after 20 min i was definitely starting to hit some trickier puzzles

#gameing

GoNNER:

this one honestly just did not land for me. i'm not great at platformers and i was annoyed from the beginning about the game's refusal to tell me how to do anything - yeah, it said to play with a controller but you'd think since it had the keyboard option and cute little graphics highlighting a meaningless fake key they could at least say which key to press when?

the platforming itself seemed fine, i had a big gun and a double-jump and a wall climb and a whale friend. personally i wouldn't choose it over ori or they bleed pixels or whatever else

#gameing

GRIS:

slightly out of order because i have a thing coming up soon and i didn't want to dive into GTAV just yet

anyway GRIS suffered from the same issue of not just *telling me what to press* like i get that a lot of these indies come out on consoles/are usually played with a controller but come ON

but i figured it out and had fun with it. the art style is gorgeous and the music is really nice

#gameing

GTAV:

well it's....a lot.

i put in about an hour, honestly idk if i'll play more than that. there's a lot to do obviously, it's a dense map, but while i will always love GTAIV for the personal nostalgia factor, at the end of the day i really feel like the GTA franchise is just a worse yakuza game

#gameing

The Guild 2: Renaissance:

looks really chill and fun honestly. i played about 45 minutes and got through all the tutorials - the idea is to start a family, start businesses, run for political office, and become the greatest dynasty in your city. everything seemed fairly straightforward but there are enough options to make it interesting

#gameing

Guild of Dungeoneering:

it's cute! mechanics are fun! it seems really neat

except

i can't figure out what the point is? you're both setting up the dungeon and fighting your way through it, so i guess you're just trying to fight as much as possible and also survive? idk playing both ends sort of put things at odds for me. it's a game i'll have to think about more. i'd play it again though

#gameing

gunpoint:

this one was a lot of fun!! a very self-aware stealth puzzle game with some really interesting mechanics. put a half hour in but will definitely come back to it

#gameing

i'm at H!

Hacknet:

how to be a script kiddie: the game i guess? idk as a non-tech-person, personally 90% of my time in the terminal has been spent installing linux so that's mainly what it reminded me of (the other 10% was getting my old-ass macbook to do what i wanted it to while the GUI was lagging all to hell)

it was interesting though, and it's always fun to remember kind of how the internet works

#gameing

Hand of Fate 2:

not sure if i'm just in a good mood or if i'm hitting bangers tonight but i had a lot of fun with this one as well

it's a card-based dungeon crawler with the tarot fool's journey as the overarching campaign. various events are shuffled up and placed on your path, and you deal with them by rolling dice, choosing lucky cards, or (if you choose to fight) a quick and relatively easy combat sequence. seems like a fair amount of replay value here and the concept and aesthetic is great

#gameing

Heaven Will Be Mine:

i honestly have no idea what's happening but i'm into it

so far i stole a ship and also lowkey became the ship i think somehow? i just had sex with an enemy pilot and frequently exasperate my intel frenemy with my antics. i'm playing as Saturn to start. fun choice-driven narrative game

#gameing

High Hell:

...eh. not my favorite style. i honestly tabbed out quickly to check if it was supposed to be a VR game.

it's sort of a puzzle-y shooter but it's really just "kick down the door and start blasting" and i only played 4 missions but the maps haven't had enough complexity yet to be interesting (although it seems like they're going in that direction)

#gameing

HitchHiker First Ride:

i played this game for 23 minutes, just past the story about the traveler at the gate, and god it felt like it dragged on for hours

there was minimal interaction with the world, which i wouldn't mind if the story had been more interesting but it was full of the kind of dialogue that comes off super deep until you think about it and realize it's actually totally meaningless

probably won't come back to this one, not sure how much longer it would have been anyway

#gameing

Hitman Go:

i had never played a hitman! but i have heard a bit about the series so i was surprised to load this up and find a puzzle game. i had a lot of fun with it though. the mechanics are pretty simple so far but the additional objectives meant i played each level through a couple times and was an interesting mix of challenges

#gameing

Hive Time:

this was in the itch bundle and it's really cute! definitely recommend it. you run a beehive and collect resources and turn them into wax and honey. i played for about half an hour and got attacked by wasps among other adventures. the toughest thing for me was the population sliders - the bees have such a short lifespan that i really had to pay attention when my specialists died

#gameing

HIVESWAP:

this was fun, a lowkey puzzle game. you live in a hoarder house with an absent father and your conspiracy-theory-obsessed brother and monsters come to eat you. the two of you are separated but have walkie talkies so you have to move through the house finding equipment and looking for a safe defensive position. that's about as far as i got, so far i have tap shoes, ballet shoes, and a flashlight so we'll see how that goes for me

#gameing

Hollow Knight:

people talked this one up a lot, and i can see why, but wow i am so bad at platformers ugh

it's gorgeous, there's a cool feel to the world, the enemies are definitely each unique and interesting. i have no idea where i'm going or what i'm doing though, and i keep stumbling into bosses while i'm trying to backtrack. the lack of a map might be the point for some people (or maybe one shows up later on hopefully) but it wasn't working for me. gameplay was fantastic though

#gameing

@ebeth I had similar feelings about Celeste, it was so highly spoken of and I know it's probably a good game but I'm so bad at platformers and it makes the whole experience less enjoyable lol

@ebeth You do eventually get a map

The game is HARD tho, the boss fights get ridiculous

Hyper Light Drifter:

this was really cool! the settings menu was *before* the intro which i'm finding is so rare in games but so, so appreciated and it makes games more accessible so good job to them for that. there's no dialogue, the whole story is told in sounds and images and it has a very cool look. it's an isometric adventure/exploration/hack&slash kind of game in some kind of post-apocalyptic vaporwave setting. i'm definitely enjoying it so far

#gameing

i'm on the (very short section) I's!

I, Hope:

this was from the itch bundle. it's....not exactly subtle. the islands are being ravaged by a monster called Cancer and you're a protagonist named Hope that has to fight the monster and heal the inhabitants. the combat is kind of clunky and the game is incredibly simple and forgiving, but apparently it was designed for kids to play in hospitals so that's pretty cool. i think it would be fun for its (definitely much younger) age demographic but i probably won't come back to it

#gameing

Icewind Dale:

i actually played about 2.5hrs of this yesterday and forgot to post about it. i can see why it's a classic, i'm having a lot of fun with it. it's fairly punishing at the start, like reminding me to equip...anything before going to fight baby's first tavern quest would have been nice, but once i shifted my brain to that old-school RPG mindset it was a lot of fun. probably gonna keep playing it, might switch to story mode since i modeled all the party members after my friends and will feel terrible if/when they die

#gameing

Into The Breach:

dang i knew this was from the same people as FTL but it is so unforgiving lol. i died a lot but i'm having a lot of fun actually. i'm still kind of having to learn the rules as i go, but the games (so far, because i'm bad) are short enough and easy enough to jump into a new one that i don't mind

#gameing

because i can never decide how i want to run this (completely arbitrary and self-inflicted) challenge, i have once again found myself at the beginning after deciding that there were too many "The" games and sorting them alphabetically without the article

so we're back to the A's but luckily there are only a handful of games to get through before we make it back to I

this is also consistent with the choice i made to file "A Total War Saga: TROY" under the T's after getting a free copy

anyway with that we're back to

The Adventure Pals:

this was clearly made for small children and is therefore finally a platform designed on my level! i still managed to die once when the concept of spikes were introduced but in my defense i didn't expect them. it's really fun honestly, you collect pals and stickers and cupcakes and rubies as you try to help your mom rescue your dad from some evil guy in a flying car that wants to turn your dad into a hot dog "for some reason." not the most depth i've ever seen to a game but the gameplay is pretty smooth and there are a lot of fun collectibles

#gameing

The Alto Collection:

this was a really soothing snowboarding set where you collect llamas and coins and do cool tricks and avoid hitting rocks. i wasn't very good at it but zen mode was really chill. i almost wish it were less chill, like i'd love to have an in-between mode where you can collect things but still get back up when you crash, but overall this was a great zen game

#gameing

The Bard's Tale (1985):

this was really fun! an early ttrpg-inspired RPG where you have a party of adventurers who fight and cast spells etc etc. it doesn't stray too far from its d&d roots and seems kind of straightforward and basic until you remember it's 35 years old. it's extremely playable and the few characters i've talked to so far have been interesting.

#gameing

The Crew:

it's a racing game! i am *terrible* at racing games!

the tutorial/first race took me almost half an hour, there were lots of cutscenes but also i'm bad at game. it seemed okay as far as racing games go, there was a cohesive storyline which was unexpected and the game was kind enough that i managed to win on my third try. the map is an absolute travesty though - the UP is just labeled "michigan forests" which i guess isn't that far off but then the lower peninsula is basically 80% covered with a street map of detroit

idk if you like racing games this sure is one! i probably won't come back to it

#gameing

The Fall of Lazarus:

trippy exploration game in space with a rogue AI. i played through the prequel? intro? it was a separate option on the main menu idk. it took about 27 minutes and was fairly interesting. i'll probably give the rest of the game a shot sometime

#gameing

The Gardens Between:

a nice chill little puzzle game where you can move time back and forth. definitely enjoyed it

#gameing

The Haunted Island: A Frog Detective Game:

omfg i love this game!!! it's very short, i ended up playing 45 minutes and finishing the whole thing, but it's hilarious. you're a frog detective that gets sent off on a case to investigate a ghost on an island where the sloth king had hired useless ghost scientists who could not find the ghost. definitely recommend if you want something quick and light and fun

#gameing