Seeing a good conversation on #GameDevPaidMe

Ubisoft, 2004-2005, platform/graphics/sound engineer: $50,000 (in fucking *Manhattan*)
Sony, 2007-2012, platform/middleware engineer: $120K (San Francisco)
HBO, 2015-2016 VR performance/infrastructure: $180K (Seattle)

Indie development, 2017-2019: approx. $0
Oh and there's definitely an inverse correlation between how hard I worked and how much I was paid. #GameDevPaidMe