Trying to decide if this is too complex of a system for generating abilities for the card system I mentioned yesterday. Concept is you spend your experience/character points to add nodes to cards/buy additional cards as well as to purchase Skill ranks Skill system is a bit soft by design. Intended to be a "convince the GM" rather than spelling out uses. However, Skill ranks are invested to purchase modules (parts of abilities) that can be assembled in Nodes to make your abilities...
@redlila That sounds a bit like the Illuminati boardgame :)
I'm a bit afraid of complexity. On the other hand, experience shows that cooperative cards in a RPG can work nicely, if the players are boardgame-minded (see Torg and Torg Eternity).