Trying to decide if this is too complex of a system for generating abilities for the card system I mentioned yesterday. Concept is you spend your experience/character points to add nodes to cards/buy additional cards as well as to purchase Skill ranks Skill system is a bit soft by design. Intended to be a "convince the GM" rather than spelling out uses. However, Skill ranks are invested to purchase modules (parts of abilities) that can be assembled in Nodes to make your abilities...