“Gloomhaven Fourth Printing”
http://www.cephalofair.com/2018/11/more-gloomhaven-is-coming.html#more-2540

Read the section about 80,000 additional prints and then take a moment to consider this is the 4th print run for a game that’s existed for a mere 2 years.

Then consider Gloomhaven is a £100+ price range game. It’s a testament to its popularity.

#Gloomhaven #BoardGames #Tabletop #statistics

More Gloomhaven is Coming - Cephalofair Games

It’s a bit of a lackluster title for a blog, but I think it does the trick. It covers all the topics I want to talk about with a single vague umbrella. You see, there are three pressing things to discuss. First of all, there is a Gloomhaven expansion, Forgotten Circles, releasing soon. Then there’s …

Cephalofair Games

@rabbitclaw This is one I have on my list of games I would probably enjoy, but there's no way I can afford it. Or, more accurately, will this be five or more small games' worth of fun without a regular group?

It's a trend I've noticed especially among kickstarted games - making things bigger and bigger with no regard for whether the average gamer can still afford them. Kingdom Death and Cthulhu Wars are two others that come to mind.

@cardboard In fairness Gloomhaven never set out to be a game for the board gaming masses, it just happened to be a niche audience game that got critical acclaim.

And with Kickstarter I suppose it’s market incentives that encourage extra bells and whistles that attract the higher paid backers. I suppose anything that doesn’t get crowdfunded has to be a sane price in order to be successful on the storefront.

@cardboard Also I would say Gloomhaven is a distinctly different kind of expensive from the likes of Kingdom Death and Cthulhu Wars. The latter’s price is inflated by bells and whistles such as the ridiculously large minis.

Gloomhaven is on the other hand expensive for sheer cardboard content. The only minis are for player characters, everything else is cardboard standees.

@rabbitclaw I suppose I'm wondering why they did not choose to split stuff into an affordable base game and then some expansions for people who like it enough. Like, is that barrier to entry intentional, at this point? It's not like they're opposed to having expansions, since apparently they're about to release one?

@cardboard Simply put Gloomhaven was never envisioned that way and so by extension I suppose yes the barrier to entry was intentional. Issac had said he went the Kickstarter route as he never imagined board game stores selling his £100+ game in the quantities he’s now selling.

It was for all intent a niche game for a niche market audience, that happened to be good enough to break into the general gaming mainstream.

@cardboard Also I don’t think Gloomhaven would work in a format like Descent where it’s split into expansions.

Gloomhaven is one overarching campaign story, with storylines that begin splitting off in the decisions your party makes. So some missions will become unavailable to the party if x and y happens.

The expansion that is coming out is a post-campaign story.