Hi #indiedev Twitter! Any tips for how to handle playtesting of areas far into a game? I've had plenty of success testing "initial impressions" but don't have a well working approach for having playtesters go back for additional sessions. How do you all approach this?
@runevision If your later content is still somewhat approachable for a novice, set up cheats or savegames that drop testers directly in the late game. That way they don't need multiple sessions.
If, like most games, you have a considerable difficulty ramp, dedicated alpha/beta test groups are the way to go. Much harder to get a large cohort but usually far more dedicated players.