I genuinely think that Undergrowth, were it part of #gds3 would be nixed for not being NWO-friendly. I’m surprised to see it’s inclusion in #mtggrn over scavenge or unearth (the latter of which has no green cards atm and would’ve been a fun interaction with both surveil and jump-start since unearth grants haste). But seeing commons with “+X/+0” and constant counting of graveyards just irks me. MaRo keeps saying sets are over the line of desired complexity but we keep getting stuff like this. 😕

@BassWakil I’m loving mentor. I played a bunch of mentor in Eternal and got super sick of it because it’s just not fun to constantly pump your creatures by tapping them. Boros mentor seems waaaaaaaay more fun. I wish that the mechanic called the receiving creature a “student” just so we could have some of that sweetness that hooked me with Eternal, “When this becomes a student, it gets +1/+1”. Those effects were sweet.

I also really like Surveil. I love seeing evergreen mechanics get variations

@BassWakil I think the fact that the number's consistent helps, it's always the count of creatures. Cards like Death's approach already played in that area
@Wobbles The number can change literally every turn. I remember just getting bored in so many Commander games as I sat there either counting creatures in my graveyard or waiting for someone else to finish counting. Just slows the game down. I way prefer things like delirium. Unearth or Scavenge would at least piggyback Jump-Start’s complexity of remembering a thing can come back from the dead.
@BassWakil I can see how that's an issue. Graveyard sets in general have a lot of additional complexity because you have to track the yard. The cards that have been spoiled so far don't seem like too much of an issue because they're one time effects that only count your graveyard, which is an improvement from things like Wight of Precinct Six