@keymaster Runtime It's surprisingly easy to do, just a single script that re-routes the rendering to a RenderTexture and attaches that RenderTexture to a UI element
@gaeel Makes sense! That also opens up some fun possibilities to do animations based on gameplay (e.g. some tweened spinning or stretching on point gain)
@keymaster The final display won't be a red cube, but some representation of the actual pickups, so it might just be a picture in the end. The red cube is the placeholder pickup and the client wanted to see it in the UI too and the client is king
@keymaster This is one of my better clients TBH, good, clear feedback on each update As usual, some of their requests are a little impenetrable, but as long as they're trivial to implement, I just do what I'm told, lol