The setup
The payoff
That was surprisingly easier than expected
@gaeel
Is the final display a pre-rendered animation or is it actually rendering the cube at runtime?
@keymaster
Runtime
It's surprisingly easy to do, just a single script that re-routes the rendering to a RenderTexture and attaches that RenderTexture to a UI element
@gaeel
Makes sense! That also opens up some fun possibilities to do animations based on gameplay (e.g. some tweened spinning or stretching on point gain)
@keymaster The final display won't be a red cube, but some representation of the actual pickups, so it might just be a picture in the end.
The red cube is the placeholder pickup and the client wanted to see it in the UI too and the client is king
@gaeel
All hail the client :D
@keymaster This is one of my better clients TBH, good, clear feedback on each update
As usual, some of their requests are a little impenetrable, but as long as they're trivial to implement, I just do what I'm told, lol
@gaeel
So this is all NDA atm, but will we eventually see what this is all for? Or are you not even allowed to say that? :p
@keymaster Yeah, no, it's unannounced, but it's really just a small arcadey mobile game
It'll be out on iOS and Android for free, with with ads
@gaeel
I see, well good luck with it! Looking forward to more vague progress toots :D