This Sunday 8/24 is a Unity Sunday at HTLC. Our theme is "Let Your Light Shine." Wear your favorite neon gear for a casual worship service.

Here's the schedule:

* 8:45 AM: Ministry Team Meet & Greet
* 10:00 AM: Worship (https://holytrin.link/5h24w)
* 11:15 AM: Potluck Lunch and Fun Activities.Bring your favorite side or dessert to share.

We hope you'll join us for a day of fellowship and celebration! #UnitySunday #WelcomeWeekend #LetYourLightShine #HolyTrinity

Post Processing didn't work out for me 😞

It's time to learn how to create Shaders today. #unitysunday

Nothing special happened at #UnitySunday. Making budgie character sounds on movement and a few adaptations on jump. I hope I'll find enough time to finish preparations this month so I can start with the prelude level and the story.

Not going full banana. The budgie's tail won't be part of the hit box. I used different GameObjects with multiple colliders as a solution for the banana-shaped bird.

I'll show the sprites another time.
#UnitySunday #GameDev

Not much coding on #UnitySunday. Improving character collider (Why are budgies tiny bananas?), A little bit of adapting basic physics, working with Gimp.

Even though it's still 2D, it's much more work than my past pixel art.

I remember working with float in XNA that made my 3D spaceship wiggle. I had no bigger coding issues working with Unity yet, but I'm not far enough to start working on the first level. #UnitySunday
Using the right collider can be really challenging when the protagonist is banana-shaped. 🦜
#UnitySunday
Nothing new on #UnitySunday because I'm involved in creating game sprites for the protagonist. #Gimp is currently my "weapon" of choice.
On last #UnitySunday, I had to configure a camera in a 3D environment to get a 2D canvas with buttons in front of it instead behind it. In case you'll ever ask "Why can't I see my assets on screen?".
BTW, I'm planning to do my gamedev stuff on Sunday evenings. #UnitySunday