I finally finished my solo campaign and drew an final drawing featuring at least 15 characters. Started the game in May 2024, played off and on and learned a lot about how I like to play.
219 hours - 101 sessions - 62+ characters - 309 pages
A solo rpg game is a great hobby: a pause from reality with dice rolling, creative problem solving, emergent storytelling, take on a roll of someone different, low cost, reason to doodle n draw, sometimes meditative, and fun your way.
I finally finished my solo campaign and drew an final drawing featuring at least 15 characters. Started the game in May 2024, played off and on and learned a lot about how I like to play.
219 hours - 101 sessions - 62+ characters - 309 pages
Happy to return to my solo rpg campaign after a hiatus to focus on work/home/family. Chapter 17: J-Box K /Kurt disguised as an admiral, sneaks aboard a casino cruise ship to rescue his mom. Big stakes ahead.
#sketchbooksolorpg #solorpg #illustrativejournaling #ttrpg #supercity24
I thought that I could finish my campaign by the end of this journal. WHAT A FOOL I WAS!
A solo rpg game can be unpredictable and it's hard to predict how long it will take to finish, especially when you want to draw moments, npcs, locations, etc!
chp 15 - journal 4 comes to and end with strange foes for an upcoming conflict. They are all magic born (magic constructs) like my superhero character. There is 6 so they work as a d6 table.
It was so much fun drawing these wild characters!
I love analog journaling of my solo ttrpg game, but it's hard to estimate page real-estate and if I can finish it neatly by sketchbook's end.
I added a ticking clock to keep things moving, but the Math Rocks+imagination have other ideas.
This is from a month ago and I forgot to share it. Starting chapter 15 of my freeform solo rpg game. It's a honker of a chapter that gets formed a bit each week and I am loving has creative and challenging it is.
From two weeks ago, hobby time! Ch 13
One of the coolest moments in my solo game... a sentient flasming plastic skull threatens to hurt PC's family, so he grabs it leaps out of the building! Great when you get to play your hero doing a selfless act.
Been a lot of great blogging & writing about solo rpg games of late, but I would love to read thoughts on ending a campaign in a satisfying way. Because of time constraints, wanting to move on to something new, or just not enough journal pages.
He returns home in OK shape to find his concerned family and friends waiting. I then got to play a discussion to go over all the clues and facts so I can continue to march to the end of the game.
Big emotions = more drawing time.