Good morning from #SecTor23
Finishing off last week on my last #dungeon23 #sector23 and I rolled a doomed badlands world with an atmosphere you need filters to breathe, uncomfortably hot in certain areas, pre-starflight tech, and billions of people.
How could such a planet reach a state of such environmental disaster? (looks around)
Not wanting just a metaphor I said that pretech that used to control pollution has now broken down but rich natives resisted reducing consumption and now they're past the tipping point. #swn
Have written another horrible planet for #dungeon23 #sector23 - an urbanised, feral world, with < a million inhabitants and low tech level. I thought of BLAME! and a world mega city constantly demolished and rebuilt by robots who don't recognise modern humans. The surviving inhabitants are also implacably hostile to outsiders for poorly understood reasons.
In #SWN pre-collapse tech had a big psychic element. Perhaps here nobody modern is considered to have enough to count.
Nearly finished the upper left hand quadrant of my #dungeon23 #sector23 #SWN - it hangs together better now. The core is 0303, a pretech-terraformed paradise where the population worships but does not understand this tech. Trying to use it elsewhere has devastated other nearby systems -this is why forbidden tech is forbidden folks. The remnants of a Perimeter Agency attempts to stop them regaining this knowledge, particularly in 0404.
A touch of Khaaaan there but nothing wrong with that.
My experience so far of my #dungeon23 experiment ( #sector23 ) as per my post at https://daisychase.net/blog/2023/10/02/dungeon23-sector-plan/ is that the space for a room is _nowhere near enough_ to get any sort of decent system detail in. By the time I've written down things like the atmosphere and tech level I'm already halfway through it.
I'd thought that just doing a system summary would be enough but I keep wanting to go on tangents and I can't.
I'll keep at it for a bit but might elaborate on the quadrant in future weeks.
I was sick on Saturday and instead of doing anything active, decided instead to create a star sector for Stars Without Number on my reMarkable, and later to use it for Dungeon23. I am still sick today so I'm writing a blog post about the generation process and my plans for it.
Did my first #dungeon23 #sector23 - harsh planet occupied by refugees from the surrounding wars, that may not be the refuge sought.
I'm going to concentrate on the upper left quadrant this week. Several systems with "war" and "devastated" tags, plus warlords, forbidden tech, and a sealed menace - not a happy part of space. The "Perimeter Agency" system in 0501 may be trying to stop this forbidden tech, that's what the agency did before the Silence, but they are a long way out.
#Dungeon23 (#World23 #Sector23) final meta post
Well folks, I'm done. Tried to make it to June 30 but this head cold done me in.
I want to thank those who encouraged me. I would have given up long ago if not for you.
This project was a love letter to The Adventure Zone Ethersea and @evilhat's Scum & Villainy, and I hope one day they get to see it.
And maybe some day I can polish what I have into a full playable setting, with stats and all. Who knows?
Full project at https://docs.google.com/document/d/1_0PQbrp8Xrz38q8aj4stnmuChmkEMRe8yigHZrd6EFQ
Alhezar TTRPG Setting for Scum & Villainy (Dungeon23 / World23 / Sector23) By Mr. F, all rights reserved. I'm going to try the Dungeon23 challenge, but with a twist: I'm not interested in a mega-dungeon or D&D, so instead I'm going to be creating a campaign setting for Evil Hat's TTRPG Scum & Vil...