I've been sick for two days straight but took the opportunity to work on #lumae, which will probably be called #freightline now. I haven't had time to test it of course, but the added mechanics brings the game from a chess-like abstract into the realm of modern games. which, i should point out kinda breaks my goal. I want to make timeless #boardgamedesigns using basic assets and with rules you learn in less than a minute like my game #Crowns, or something like #Chess. But maybe that's okay...

Was at the local #boardgamedesign meetup last night. There were two new in faces there, who had already designed two successful games and were working on a third that looks very promising. Sort of a very mathy yathtzee tic-tac-toe hybrid with mean player interaction.

Shoutout to Gustav Skoglunds #PNP games! I've had a chance to try both at the meetup now and they were really cool! https://www.imaginaryworlds.se/print-and-play

As for my new game #Lumae, the review was, as always, "hold on! I have to think?" lol.

Print and Play | Imaginary Worlds - Board Game Design

Imaginary Worlds - Board Game Design