Don't Poke That - Narrative Engineering Principles, Part 1
(2011) : Games, Failbetter
url: https://www.failbettergames.com/news/dont-poke-that-narrative-engineering-principles-part-1
#interactive_narrative #storynexus #my_bibtex
Don't Poke That - Narrative Engineering Principles, Part 1

Failbetter are an independent games studio, creating games and stories mostly set in the Fallen London Universe.

Failbetter Games
A Tool for Interactive Visualization of Narrative Acts
(2018) : Szilas, Nicolas Marano, Monika...
DOI: https://doi.org/10.1007/978-3-030-04028-4_17
#interactive_narrative #visualisation #authoring #authoring_tools #my_bibtex
Mapping the Beat

This semester I am teaching interactive narrative again and we spend a great deal of time thinking about dramatic beats.   Our friends at the Stupid Fun Club have helped out by letting my students …

Janet H. Murray
Points of light, pools of shadow (part II)

Failbetter are an independent games studio, creating games and stories mostly set in the Fallen London Universe.

Failbetter Games
Herding Secrets

Failbetter are an independent games studio, creating games and stories mostly set in the Fallen London Universe.

Failbetter Games
Echo Bazaar Narrative Structures, part three

Failbetter are an independent games studio, creating games and stories mostly set in the Fallen London Universe.

Failbetter Games
Patterns Of Choice - Storychoices
(2022) : Wiki, Failbetter Games
url: http://wiki.failbettergames.com/patterns-of-choice
#interactive_narrative #storynexus #my_bibtex
Patterns Of Choice - Storychoices

The Metanovel: Writing Stories by Computer.

People draw on many diverse sources of real-world knowledge in order to make up stories, including the following knowledge of the physical world rules of social behavior and relationships techniques for solving everyday problems such as transportation, acquisition of objects, and acquisition of information knowledge about physical needs such as hunger and thirst knowledge about stories their organization and contents knowledge about planning behavior and the relationships between kinds of goals and knowledge about expressing a story in a natural language. This thesis describes a computer program which uses all information to write stories. The areas of knowledge, called problem domains, are defined by a set of representational primitives, a set of problems expressed in terms of those primitives, and a set of procedures for solving those problems. These may vary from one domain to the next. All this specialized knowledge must be integrated in order to accomplish a task such as storytelling. The program, called TALE-SPIN, produces stories in English, interacting with the user, who specifies characters, personality characteristics, and relationships between characters. Operating in a different mode, the program can make those decisions in order to produce Aesop-like fables. Author

DTIC
Echo Bazaar Narrative Structures, part two

Failbetter are an independent games studio, creating games and stories mostly set in the Fallen London Universe.

Failbetter Games