宮本茂氏の功績を論じた研究書籍『ゲームクリエイター 宮本茂 世界を変えたゲームづくりの思想とアイデア』刊行決定。ゲーム文化全体に多大な影響を与えた「現代ビデオゲームの父」を海外の研究者が論じる
https://news.denfaminicogamer.jp/news/250529s

#denfaminicogamer #ニュース #Game_Studies #恵那 #ディスクユニオン #宮本茂

宮本茂氏の功績を論じた研究書籍『ゲームクリエイター 宮本茂 世界を変えたゲームづくりの思想とアイデア』刊行決定。ゲーム文化全体に多大な影響を与えた「現代ビデオゲームの父」を海外の研究者が論じる

宮本茂氏の功績を論じた研究書籍『ゲームクリエイター 宮本茂 世界を変えたゲームづくりの思想とアイデア』刊行決定

電ファミニコゲーマー – ゲームの面白い記事読んでみない?
Double fine adventure and the double hermeneutic videogame
(2012) : Karhulahti, Veli-Matti
DOI: https://doi.org/10.1145/2367616.2367619
#aesthetics #double_hermeneutic #adventure_game #game_studies #doublefine #my_bibtex
Double fine adventure and the double hermeneutic videogame | Proceedings of the 4th International Conference on Fun and Games

ACM Conferences
How Dungeons & Dragons Appropriated the Orient | Analog Game Studies

Game Studies - Quests in Context: A Comparative Analysis of Discworld and World of Warcraft

Grounded Theory in Games Research
(2016) : Salisbury, John Hamon Cole, To...
url: http://research.gold.ac.uk/id/eprint/20348/
#methodology #game_studies #grounded_theory #my_bibtex
Grounded Theory in Games Research: Making the Case and Exploring the Options - Goldsmiths Research Online

Games Telling Stories? - a Brief Note on Games and Narratives
(2001) : Juul, Jesper
url: http://www.gamestudies.org/0101/juul-gts/
#game_studies #games #narrative #my_bibtex
Games Studies 0101: Games telling Stories? by Jesper Juul

The first scholarly journal on computer games

Game \& Watch
(2017) : Priscilla N.Y. Wong and Jacob M. Rigby and Duncan P. Brumby
DOI: https://doi.org/10.1145/3116595.3116613
#HCI #game_studies #immersion #lets_play #video_games #youtube
#my_bibtex
Game & Watch | Proceedings of the Annual Symposium on Computer-Human Interaction in Play

ACM Conferences
Quests in Context: A Comparative Analysis of Discworld and World of Warcraft
(2008) : Faltin Karlsen
url: http://www.gamestudies.org/0801/articles/karlsen
#MMORPG #MUD #discworld #game_studies #quest #world_of_warcraft
#my_bibtex
Game Studies - Quests in Context: A Comparative Analysis of Discworld and World of Warcraft

A Framework for Multi-Participant Narratives Based on Multiplayer Game Interactions
(2017) : Callum Spawforth and David E. Millard
DOI: https://doi.org/10.1007/978-3-319-71027-3_13
#analysis #communication #game_studies #interaction #multi_participan
#my_bibtex
Playing Smart: On Games, Intelligence and Artificial Intelligence
(2018) : Julian Togelius
isbn: 9780262039031
#ai #creativity #game_studies #games
#my_bibtex